MMORPG on PC
A role playing game on the computer played by many people.
Market ... Read More
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global MMORPGs Market Size Growth Rate by Type: 2016 VS 2021 VS 2027 1.2.2 PC-based 1.2.3 TV-based 1.2.4 Smartphone-based 1.3 Market by Application 1.3.1 Global MMORPGs Market Share by Application: 2016 VS 2021 VS 2027 1.3.2 Juvenile (7-17) 1.3.3 Youth (18-40) 1.3.4 Middle Aged (41-65) 1.3.5 Elderly (>66) 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global MMORPGs Market Perspective (2016-2027) 2.2 MMORPGs Growth Trends by Regions 2.2.1 MMORPGs Market Size by Regions: 2016 VS 2021 VS 2027 2.2.2 MMORPGs Historic Market Share by Regions (2016-2021) 2.2.3 MMORPGs Forecasted Market Size by Regions (2022-2027) 2.3 MMORPGs Industry Dynamic 2.3.1 MMORPGs Market Trends 2.3.2 MMORPGs Market Drivers 2.3.3 MMORPGs Market Challenges 2.3.4 MMORPGs Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top MMORPGs Players by Revenue 3.1.1 Global Top MMORPGs Players by Revenue (2016-2021) 3.1.2 Global MMORPGs Revenue Market Share by Players (2016-2021) 3.2 Global MMORPGs Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by MMORPGs Revenue 3.4 Global MMORPGs Market Concentration Ratio 3.4.1 Global MMORPGs Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by MMORPGs Revenue in 2020 3.5 MMORPGs Key Players Head office and Area Served 3.6 Key Players MMORPGs Product Solution and Service 3.7 Date of Enter into MMORPGs Market 3.8 Mergers & Acquisitions, Expansion Plans 4 MMORPGs Breakdown Data by Type 4.1 Global MMORPGs Historic Market Size by Type (2016-2021) 4.2 Global MMORPGs Forecasted Market Size by Type (2022-2027) 5 MMORPGs Breakdown Data by Application 5.1 Global MMORPGs Historic Market Size by Application (2016-2021) 5.2 Global MMORPGs Forecasted Market Size by Application (2022-2027) 6 North America 6.1 North America MMORPGs Market Size (2016-2027) 6.2 North America MMORPGs Market Size by Type 6.2.1 North America MMORPGs Market Size by Type (2016-2021) 6.2.2 North America MMORPGs Market Size by Type (2022-2027) 6.2.3 North America MMORPGs Market Size by Type (2016-2027) 6.3 North America MMORPGs Market Size by Application 6.3.1 North America MMORPGs Market Size by Application (2016-2021) 6.3.2 North America MMORPGs Market Size by Application (2022-2027) 6.3.3 North America MMORPGs Market Size by Application (2016-2027) 6.4 North America MMORPGs Market Size by Country 6.4.1 North America MMORPGs Market Size by Country (2016-2021) 6.4.2 North America MMORPGs Market Size by Country (2022-2027) 6.4.3 United States 6.4.4 Canada 7 Europe 7.1 Europe MMORPGs Market Size (2016-2027) 7.2 Europe MMORPGs Market Size by Type 7.2.1 Europe MMORPGs Market Size by Type (2016-2021) 7.2.2 Europe MMORPGs Market Size by Type (2022-2027) 7.2.3 Europe MMORPGs Market Size by Type (2016-2027) 7.3 Europe MMORPGs Market Size by Application 7.3.1 Europe MMORPGs Market Size by Application (2016-2021) 7.3.2 Europe MMORPGs Market Size by Application (2022-2027) 7.3.3 Europe MMORPGs Market Size by Application (2016-2027) 7.4 Europe MMORPGs Market Size by Country 7.4.1 Europe MMORPGs Market Size by Country (2016-2021) 7.4.2 Europe MMORPGs Market Size by Country (2022-2027) 7.4.3 Germany 7.4.4 France 7.4.5 U.K. 7.4.6 Italy 7.4.7 Russia 7.4.8 Nordic 8 Asia-Pacific 8.1 Asia-Pacific MMORPGs Market Size (2016-2027) 8.2 Asia-Pacific MMORPGs Market Size by Type 8.2.1 Asia-Pacific MMORPGs Market Size by Type (2016-2021) 8.2.2 Asia-Pacific MMORPGs Market Size by Type (2022-2027) 8.2.3 Asia-Pacific MMORPGs Market Size by Type (2016-2027) 8.3 Asia-Pacific MMORPGs Market Size by Application 8.3.1 Asia-Pacific MMORPGs Market Size by Application (2016-2021) 8.3.2 Asia-Pacific MMORPGs Market Size by Application (2022-2027) 8.3.3 Asia-Pacific MMORPGs Market Size by Application (2016-2027) 8.4 Asia-Pacific MMORPGs Market Size by Region 8.4.1 Asia-Pacific MMORPGs Market Size by Region (2016-2021) 8.4.2 Asia-Pacific MMORPGs Market Size by Region (2022-2027) 8.4.3 China 8.4.4 Japan 8.4.5 South Korea 8.4.6 Southeast Asia 8.4.7 India 8.4.8 Australia 9 Latin America 9.1 Latin America MMORPGs Market Size (2016-2027) 9.2 Latin America MMORPGs Market Size by Type 9.2.1 Latin America MMORPGs Market Size by Type (2016-2021) 9.2.2 Latin America MMORPGs Market Size by Type (2022-2027) 9.2.3 Latin America MMORPGs Market Size by Type (2016-2027) 9.3 Latin America MMORPGs Market Size by Application 9.3.1 Latin America MMORPGs Market Size by Application (2016-2021) 9.3.2 Latin America MMORPGs Market Size by Application (2022-2027) 9.3.3 Latin America MMORPGs Market Size by Application (2016-2027) 9.4 Latin America MMORPGs Market Size by Country 9.4.1 Latin America MMORPGs Market Size by Country (2016-2021) 9.4.2 Latin America MMORPGs Market Size by Country (2022-2027) 9.4.3 Mexico 9.4.4 Brazil 10 Middle East & Africa 10.1 Middle East & Africa MMORPGs Market Size (2016-2027) 10.2 Middle East & Africa MMORPGs Market Size by Type 10.2.1 Middle East & Africa MMORPGs Market Size by Type (2016-2021) 10.2.2 Middle East & Africa MMORPGs Market Size by Type (2022-2027) 10.2.3 Middle East & Africa MMORPGs Market Size by Type (2016-2027) 10.3 Middle East & Africa MMORPGs Market Size by Application 10.3.1 Middle East & Africa MMORPGs Market Size by Application (2016-2021) 10.3.2 Middle East & Africa MMORPGs Market Size by Application (2022-2027) 10.3.3 Middle East & Africa MMORPGs Market Size by Application (2016-2027) 10.4 Middle East & Africa MMORPGs Market Size by Country 10.4.1 Middle East & Africa MMORPGs Market Size by Country (2016-2021) 10.4.2 Middle East & Africa MMORPGs Market Size by Country (2022-2027) 10.4.3 Turkey 10.4.4 Saudi Arabia 10.4.5 UAE 11 Key Players Profiles 11.1 NCSOFT 11.1.1 NCSOFT Company Details 11.1.2 NCSOFT Business Overview 11.1.3 NCSOFT MMORPGs Introduction 11.1.4 NCSOFT Revenue in MMORPGs Business (2016-2021) 11.1.5 NCSOFT Recent Development 11.2 Pearl Abyss 11.2.1 Pearl Abyss Company Details 11.2.2 Pearl Abyss Business Overview 11.2.3 Pearl Abyss MMORPGs Introduction 11.2.4 Pearl Abyss Revenue in MMORPGs Business (2016-2021) 11.2.5 Pearl Abyss Recent Development 11.3 Krafton 11.3.1 Krafton Company Details 11.3.2 Krafton Business Overview 11.3.3 Krafton MMORPGs Introduction 11.3.4 Krafton Revenue in MMORPGs Business (2016-2021) 11.3.5 Krafton Recent Development 11.4 Neowiz 11.4.1 Neowiz Company Details 11.4.2 Neowiz Business Overview 11.4.3 Neowiz MMORPGs Introduction 11.4.4 Neowiz Revenue in MMORPGs Business (2016-2021) 11.4.5 Neowiz Recent Development 11.5 Blizzard Entertainment 11.5.1 Blizzard Entertainment Company Details 11.5.2 Blizzard Entertainment Business Overview 11.5.3 Blizzard Entertainment MMORPGs Introduction 11.5.4 Blizzard Entertainment Revenue in MMORPGs Business (2016-2021) 11.5.5 Blizzard Entertainment Recent Development 11.6 Smilegate 11.6.1 Smilegate Company Details 11.6.2 Smilegate Business Overview 11.6.3 Smilegate MMORPGs Introduction 11.6.4 Smilegate Revenue in MMORPGs Business (2016-2021) 11.6.5 Smilegate Recent Development 11.7 ZeniMax Online Studios 11.7.1 ZeniMax Online Studios Company Details 11.7.2 ZeniMax Online Studios Business Overview 11.7.3 ZeniMax Online Studios MMORPGs Introduction 11.7.4 ZeniMax Online Studios Revenue in MMORPGs Business (2016-2021) 11.7.5 ZeniMax Online Studios Recent Development 11.8 Trion Worlds 11.8.1 Trion Worlds Company Details 11.8.2 Trion Worlds Business Overview 11.8.3 Trion Worlds MMORPGs Introduction 11.8.4 Trion Worlds Revenue in MMORPGs Business (2016-2021) 11.8.5 Trion Worlds Recent Development 11.9 Nexon 11.9.1 Nexon Company Details 11.9.2 Nexon Business Overview 11.9.3 Nexon MMORPGs Introduction 11.9.4 Nexon Revenue in MMORPGs Business (2016-2021) 11.9.5 Nexon Recent Development 11.10 NetEase 11.10.1 NetEase Company Details 11.10.2 NetEase Business Overview 11.10.3 NetEase MMORPGs Introduction 11.10.4 NetEase Revenue in MMORPGs Business (2016-2021) 11.10.5 NetEase Recent Development 11.11 Tencent 11.11.1 Tencent Company Details 11.11.2 Tencent Business Overview 11.11.3 Tencent MMORPGs Introduction 11.11.4 Tencent Revenue in MMORPGs Business (2016-2021) 11.11.5 Tencent Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global MMORPGs Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027 Table 2. Key Players of PC-based Table 3. Key Players of TV-based Table 4. Key Players of Smartphone-based Table 5. Global MMORPGs Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027 Table 6. Global MMORPGs Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027 Table 7. Global MMORPGs Market Size by Regions (2016-2021) & (US$ Million) Table 8. Global MMORPGs Market Share by Regions (2016-2021) Table 9. Global MMORPGs Forecasted Market Size by Regions (2022-2027) & (US$ Million) Table 10. Global MMORPGs Market Share by Regions (2022-2027) Table 11. MMORPGs Market Trends Table 12. MMORPGs Market Drivers Table 13. MMORPGs Market Challenges Table 14. MMORPGs Market Restraints Table 15. Global MMORPGs Revenue by Players (2016-2021) & (US$ Million) Table 16. Global MMORPGs Market Share by Players (2016-2021) Table 17. Global Top MMORPGs Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in MMORPGs as of 2020) Table 18. Ranking of Global Top MMORPGs Companies by Revenue (US$ Million) in 2020 Table 19. Global 5 Largest Players Market Share by MMORPGs Revenue (CR5 and HHI) & (2016-2021) Table 20. Key Players Headquarters and Area Served Table 21. Key Players MMORPGs Product Solution and Service Table 22. Date of Enter into MMORPGs Market Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Global MMORPGs Market Size by Type (2016-2021) (US$ Million) Table 25. Global MMORPGs Revenue Market Share by Type (2016-2021) Table 26. Global MMORPGs Forecasted Market Size by Type (2022-2027) (US$ Million) Table 27. Global MMORPGs Revenue Market Share by Type (2022-2027) & (US$ Million) Table 28. Global MMORPGs Market Size Share by Application (2016-2021) & (US$ Million) Table 29. Global MMORPGs Revenue Market Share by Application (2016-2021) Table 30. Global MMORPGs Forecasted Market Size by Application (2022-2027) (US$ Million) Table 31. Global MMORPGs Revenue Market Share by Application (2022-2027) & (US$ Million) Table 32. North America MMORPGs Market Size by Type (2016-2021) (US$ Million) Table 33. North America MMORPGs Market Size by Type (2022-2027) & (US$ Million) Table 34. North America MMORPGs Market Size by Application (2016-2021) (US$ Million) Table 35. North America MMORPGs Market Size by Application (2022-2027) & (US$ Million) Table 36. North America MMORPGs Market Size by Country (2016-2021) & (US$ Million) Table 37. North America MMORPGs Market Size by Country (2022-2027) & (US$ Million) Table 38. Europe MMORPGs Market Size by Type (2016-2021) (US$ Million) Table 39. Europe MMORPGs Market Size by Type (2022-2027) & (US$ Million) Table 40. Europe MMORPGs Market Size by Application (2016-2021) (US$ Million) Table 41. Europe MMORPGs Market Size by Application (2022-2027) & (US$ Million) Table 42. Europe MMORPGs Market Size by Country (2016-2021) & (US$ Million) Table 43. Europe MMORPGs Market Size by Country (2022-2027) & (US$ Million) Table 44. Asia-Pacific MMORPGs Market Size by Type (2016-2021) (US$ Million) Table 45. Asia-Pacific MMORPGs Market Size by Type (2022-2027) & (US$ Million) Table 46. Asia-Pacific MMORPGs Market Size by Application (2016-2021) (US$ Million) Table 47. Asia-Pacific MMORPGs Market Size by Application (2022-2027) & (US$ Million) Table 48. Asia-Pacific MMORPGs Market Size by Region (2016-2021) & (US$ Million) Table 49. Asia-Pacific MMORPGs Market Size by Region (2022-2027) & (US$ Million) Table 50. Latin America MMORPGs Market Size by Type (2016-2021) (US$ Million) Table 51. Latin America MMORPGs Market Size by Type (2022-2027) & (US$ Million) Table 52. Latin America MMORPGs Market Size by Application (2016-2021) (US$ Million) Table 53. Latin America MMORPGs Market Size by Application (2022-2027) & (US$ Million) Table 54. Latin America MMORPGs Market Size by Country (2016-2021) & (US$ Million) Table 55. Latin America MMORPGs Market Size by Country (2022-2027) & (US$ Million) Table 56. Middle East & Africa MMORPGs Market Size by Type (2016-2021) (US$ Million) Table 57. Middle East & Africa MMORPGs Market Size by Type (2022-2027) & (US$ Million) Table 58. Middle East & Africa MMORPGs Market Size by Application (2016-2021) (US$ Million) Table 59. Middle East & Africa MMORPGs Market Size by Application (2022-2027) & (US$ Million) Table 60. Middle East & Africa MMORPGs Market Size by Country (2016-2021) & (US$ Million) Table 61. Middle East & Africa MMORPGs Market Size by Country (2022-2027) & (US$ Million) Table 62. NCSOFT Company Details Table 63. NCSOFT Business Overview Table 64. NCSOFT MMORPGs Product Table 65. NCSOFT Revenue in MMORPGs Business (2016-2021) & (US$ Million) Table 66. NCSOFT Recent Development Table 67. Pearl Abyss Company Details Table 68. Pearl Abyss Business Overview Table 69. Pearl Abyss MMORPGs Product Table 70. Pearl Abyss Revenue in MMORPGs Business (2016-2021) & (US$ Million) Table 71. Pearl Abyss Recent Development Table 72. Krafton Company Details Table 73. Krafton Business Overview Table 74. Krafton MMORPGs Product Table 75. Krafton Revenue in MMORPGs Business (2016-2021) & (US$ Million) Table 76. Krafton Recent Development Table 77. Neowiz Company Details Table 78. Neowiz Business Overview Table 79. Neowiz MMORPGs Product Table 80. Neowiz Revenue in MMORPGs Business (2016-2021) & (US$ Million) Table 81. Neowiz Recent Development Table 82. Blizzard Entertainment Company Details Table 83. Blizzard Entertainment Business Overview Table 84. Blizzard Entertainment MMORPGs Product Table 85. Blizzard Entertainment Revenue in MMORPGs Business (2016-2021) & (US$ Million) Table 86. Blizzard Entertainment Recent Development Table 87. Smilegate Company Details Table 88. Smilegate Business Overview Table 89. Smilegate MMORPGs Product Table 90. Smilegate Revenue in MMORPGs Business (2016-2021) & (US$ Million) Table 91. Smilegate Recent Development Table 92. ZeniMax Online Studios Company Details Table 93. ZeniMax Online Studios Business Overview Table 94. ZeniMax Online Studios MMORPGs Product Table 95. ZeniMax Online Studios Revenue in MMORPGs Business (2016-2021) & (US$ Million) Table 96. ZeniMax Online Studios Recent Development Table 97. Trion Worlds Company Details Table 98. Trion Worlds Business Overview Table 99. Trion Worlds Revenue in MMORPGs Business (2016-2021) & (US$ Million) Table 100. Trion Worlds Recent Development Table 101. Nexon Company Details Table 102. Nexon Business Overview Table 103. Nexon MMORPGs Product Table 104. Nexon Revenue in MMORPGs Business (2016-2021) & (US$ Million) Table 105. Nexon Recent Development Table 106. NetEase Company Details Table 107. NetEase Business Overview Table 108. NetEase MMORPGs Product Table 109. NetEase Revenue in MMORPGs Business (2016-2021) & (US$ Million) Table 110. NetEase Recent Development Table 111. Tencent Company Details Table 112. Tencent Business Overview Table 113. Tencent MMORPGs Product Table 114. Tencent Revenue in MMORPGs Business (2016-2021) & (US$ Million) Table 115. Tencent Recent Development Table 116. Research Programs/Design for This Report Table 117. Key Data Information from Secondary Sources Table 118. Key Data Information from Primary Sources List of Figures Figure 1. Global MMORPGs Market Share by Type: 2020 VS 2027 Figure 2. PC-based Features Figure 3. TV-based Features Figure 4. Smartphone-based Features Figure 5. Global MMORPGs Market Share by Application: 2020 VS 2027 Figure 6. Juvenile (7-17) Case Studies Figure 7. Youth (18-40) Case Studies Figure 8. Middle Aged (41-65) Case Studies Figure 9. Elderly (>66) Case Studies Figure 10. MMORPGs Report Years Considered Figure 11. Global MMORPGs Market Size (US$ Million), Year-over-Year: 2016-2027 Figure 12. Global MMORPGs Market Size (US$ Million), 2016 VS 2021 VS 2027 Figure 13. Global MMORPGs Market Share by Regions: 2020 VS 2027 Figure 14. Global MMORPGs Market Share by Regions (2022-2027) Figure 15. Global MMORPGs Market Share by Players in 2020 Figure 16. Global Top MMORPGs Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in MMORPGs as of 2020 Figure 17. The Top 10 and 5 Players Market Share by MMORPGs Revenue in 2020 Figure 18. Global MMORPGs Revenue Market Share by Type (2016-2021) Figure 19. Global MMORPGs Revenue Market Share by Type (2022-2027) Figure 20. North America MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 21. North America MMORPGs Market Share by Type (2016-2027) Figure 22. North America MMORPGs Market Share by Application (2016-2027) Figure 23. North America MMORPGs Market Share by Country (2016-2027) Figure 24. United States MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 25. Canada MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 26. Europe MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 27. Europe MMORPGs Market Share by Type (2016-2027) Figure 28. Europe MMORPGs Market Share by Application (2016-2027) Figure 29. Europe MMORPGs Market Share by Country (2016-2027) Figure 30. Germany MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 31. France MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 32. U.K. MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 33. Italy MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 34. Russia MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 35. Nordic MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 36. Asia-Pacific MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 37. Asia-Pacific MMORPGs Market Share by Type (2016-2027) Figure 38. Asia-Pacific MMORPGs Market Share by Application (2016-2027) Figure 39. Asia-Pacific MMORPGs Market Share by Region (2016-2027) Figure 40. China MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 41. Japan MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 42. South Korea MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 43. Southeast Asia MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 44. India MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 45. Australia MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 46. Latin America MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 47. Latin America MMORPGs Market Share by Type (2016-2027) Figure 48. Latin America MMORPGs Market Share by Application (2016-2027) Figure 49. Latin America MMORPGs Market Share by Country (2016-2027) Figure 50. Mexico MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 51. Brazil MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 52. Middle East & Africa MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 53. Middle East & Africa MMORPGs Market Share by Type (2016-2027) Figure 54. Middle East & Africa MMORPGs Market Share by Application (2016-2027) Figure 55. Middle East & Africa MMORPGs Market Share by Country (2016-2027) Figure 56. Turkey MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 57. Saudi Arabia MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 58. UAE MMORPGs Market Size YoY Growth (2016-2027) & (US$ Million) Figure 59. NCSOFT Revenue Growth Rate in MMORPGs Business (2016-2021) Figure 60. Pearl Abyss Revenue Growth Rate in MMORPGs Business (2016-2021) Figure 61. Krafton Revenue Growth Rate in MMORPGs Business (2016-2021) Figure 62. Neowiz Revenue Growth Rate in MMORPGs Business (2016-2021) Figure 63. Blizzard Entertainment Revenue Growth Rate in MMORPGs Business (2016-2021) Figure 64. Smilegate Revenue Growth Rate in MMORPGs Business (2016-2021) Figure 65. ZeniMax Online Studios Revenue Growth Rate in MMORPGs Business (2016-2021) Figure 66. Trion Worlds Revenue Growth Rate in MMORPGs Business (2016-2021) Figure 67. Nexon Revenue Growth Rate in MMORPGs Business (2016-2021) Figure 68. NetEase Revenue Growth Rate in MMORPGs Business (2016-2021) Figure 69. Tencent Revenue Growth Rate in MMORPGs Business (2016-2021) Figure 70. Bottom-up and Top-down Approaches for This Report Figure 71. Data Triangulation Figure 72. Key Executives Interviewed
NCSOFT Pearl Abyss Krafton Neowiz Blizzard Entertainment Smilegate ZeniMax Online Studios Trion Worlds Nexon NetEase Tencent
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