(Post-pandemic Era)-Global The Augmented and Virtual Reality Handheld Device Market Segment Research Report 2023

Report ID: 874173 | Published Date: Jan 2025 | No. of Page: 97 | Base Year: 2024 | Rating: 4.2 | Webstory: Check our Web story
Table of Contents

Global The Augmented and Virtual Reality Handheld Device Market Segment Research Report 2021
1. Research Scope
2. Market Overview
    2.1 Product Introduction, Application, Picture
    2.2 Global The Augmented and Virtual Reality Handheld Device Market by Value
      2.2.1 Global The Augmented and Virtual Reality Handheld Device Revenue by Type
      2.2.2 Global The Augmented and Virtual Reality Handheld Device Market by Value (%)
    2.3 Global The Augmented and Virtual Reality Handheld Device Market by Production
      2.3.1 Global The Augmented and Virtual Reality Handheld Device Production by Type
      2.3.2 Global The Augmented and Virtual Reality Handheld Device Market by Production (%)

3. The Major Driver of The Augmented and Virtual Reality Handheld Device Industry
    3.1 Historical & Forecast Global The Augmented and Virtual Reality Handheld Device Demand
    3.2 Largest Application for The Augmented and Virtual Reality Handheld Device (2017-2027)
    3.3 The Major Downstream Company in China Market 2021

4. Global and Regional The Augmented and Virtual Reality Handheld Device Market
    4.1 Regional Market Size in Terms of Production & Demand (2021)
    4.2 Regional Market Share in Terms of Revenue (2019-2027) 
    4.3 Concentration Ratio (CR5& CR10) of The Augmented and Virtual Reality Handheld Device Market
    4.4 Mergers & Acquisitions, Expansion Plans

5. US The Augmented and Virtual Reality Handheld Device Production, Demand (2017-2027)
    5.1 Current and Estimated Production Breakdown by Type
    5.2 Current and Estimated Demand Breakdown by Type
    5.3 Current and Estimated Demand Breakdown by Application
    5.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
    5.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

6. Europe The Augmented and Virtual Reality Handheld Device Production, Demand (2017-2027)
    6.1 Current and Estimated Production Breakdown by Type
    6.2 Current and Estimated Demand Breakdown by Type
    6.3 Current and Estimated Demand Breakdown by Application
    6.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
    6.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

7. China The Augmented and Virtual Reality Handheld Device Production, Demand (2017-2027)
    7.1 Current and Estimated Production Breakdown by Type
    7.2 Current and Estimated Demand Breakdown by Type
    7.3 Current and Estimated Demand Breakdown by Application
    7.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
    7.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

8. Japan The Augmented and Virtual Reality Handheld Device Production, Demand (2017-2027)
    8.1 Current and Estimated Production Breakdown by Type
    8.2 Current and Estimated Demand Breakdown by Type
    8.3 Current and Estimated Demand Breakdown by Application
    8.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
    8.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

9. India The Augmented and Virtual Reality Handheld Device Production, Demand (2017-2027)
    9.1 Current and Estimated Production Breakdown by Type
    9.2 Current and Estimated Demand Breakdown by Type
    9.3 Current and Estimated Demand Breakdown by Application
    9.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
    9.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

10. Korea The Augmented and Virtual Reality Handheld Device Production, Demand (2017-2027)
    10.1 Current and Estimated Production Breakdown by Type
    10.2 Current and Estimated Demand Breakdown by Type
    10.3 Current and Estimated Demand Breakdown by Application
    10.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
    10.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

11. Southeast Asia The Augmented and Virtual Reality Handheld Device Production, Demand (2017-2027)
    11.1 Current and Estimated Production Breakdown by Type
    11.2 Current and Estimated Demand Breakdown by Type
    11.3 Current and Estimated Demand Breakdown by Application
    11.4 Current and Estimated Revenue Breakdown by Type (2017-2027)
    11.5 Current and Estimated Revenue Breakdown by Application (2017-2027)

12. Global The Augmented and Virtual Reality Handheld Device Average Price Trend
    12.1 Market Price for Each Type of The Augmented and Virtual Reality Handheld Device in US (2017-2021)
    12.2 Market Price for Each Type of The Augmented and Virtual Reality Handheld Device in Europe (2017-2021)
    12.3 Market Price for Each Type of The Augmented and Virtual Reality Handheld Device in China (2017-2021)
    12.4 Market Price for Each Type of The Augmented and Virtual Reality Handheld Device in Japan (2017-2021)
    12.5 Market Price for Each Type of The Augmented and Virtual Reality Handheld Device in India (2017-2021)
    12.6 Market Price for Each Type of The Augmented and Virtual Reality Handheld Device in Korea (2017-2021)
    12.7 Market Price for Each Type of The Augmented and Virtual Reality Handheld Device in Southeast Asia (2017-2021)

13. Industrial Chain (Impact of COVID-19)
    13.1 The Augmented and Virtual Reality Handheld Device Industrial Chain Analysis
    13.2 Downstream
    13.3 Impact of COVID-19
    13.4 Technology Trends of The Augmented and Virtual Reality Handheld Device

14. The Augmented and Virtual Reality Handheld Device Competitive Landscape
     14.1 Google
        14.1.1 Google Company Profiles
        14.1.2 Google Product Introduction
        14.1.3 Google The Augmented and Virtual Reality Handheld Device Sales, Revenue (2017-2021)
        14.1.4 Strategic initiatives
     14.2 Magic Leap
        14.2.1 Magic Leap Company Profiles
        14.2.2 Magic Leap Product Introduction
        14.2.3 Magic Leap The Augmented and Virtual Reality Handheld Device Sales, Revenue (2017-2021)
        14.2.4 Strategic initiatives
     14.3 Sony
        14.3.1 Sony Company Profiles
        14.3.2 Sony Product Introduction
        14.3.3 Sony The Augmented and Virtual Reality Handheld Device Sales, Revenue (2017-2021)
        14.3.4 Strategic initiatives
     14.4 Microsoft
        14.4.1 Microsoft Company Profiles
        14.4.2 Microsoft Product Introduction
        14.4.3 Microsoft The Augmented and Virtual Reality Handheld Device Sales, Revenue (2017-2021)
        14.4.4 Strategic initiatives
     14.5 PTC
        14.5.1 PTC Company Profiles
        14.5.2 PTC Product Introduction
        14.5.3 PTC The Augmented and Virtual Reality Handheld Device Sales, Revenue (2017-2021)
        14.5.4 Strategic initiatives
     14.6 Facebook
        14.6.1 Facebook Company Profiles
        14.6.2 Facebook Product Introduction
        14.6.3 Facebook The Augmented and Virtual Reality Handheld Device Sales, Revenue (2017-2021)
        14.6.4 Strategic initiatives
     14.7 Daqri
        14.7.1 Daqri Company Profiles
        14.7.2 Daqri Product Introduction
        14.7.3 Daqri The Augmented and Virtual Reality Handheld Device Sales, Revenue (2017-2021)
        14.7.4 Strategic initiatives
     14.8 HTC
        14.8.1 HTC Company Profiles
        14.8.2 HTC Product Introduction
        14.8.3 HTC The Augmented and Virtual Reality Handheld Device Sales, Revenue (2017-2021)
        14.8.4 Strategic initiatives
     14.9 Samsung Electronics
        14.9.1 Samsung Electronics Company Profiles
        14.9.2 Samsung Electronics Product Introduction
        14.9.3 Samsung Electronics The Augmented and Virtual Reality Handheld Device Sales, Revenue (2017-2021)
        14.9.4 Strategic initiatives
     14.10 Osterhout Design Group
        14.10.1 Osterhout Design Group Company Profiles
        14.10.2 Osterhout Design Group Product Introduction
        14.10.3 Osterhout Design Group The Augmented and Virtual Reality Handheld Device Sales, Revenue (2017-2021)
        14.10.4 Strategic initiatives
     14.11 Blippar
     14.12 Upskill
15. Conclusion


List of Tables and Figures

    Figure 1. Total Demand by Application of The Augmented and Virtual Reality Handheld Device Industry (Volume)
    Figure 2. The Augmented and Virtual Reality Handheld Device Production & Demand by Regions in 2021
    Figure 3. Regional Market Share in Terms of Revenue (2021&2027)
    Figure 4. The Top 10 and 5 Players Market Share by The Augmented and Virtual Reality Handheld Device Revenue in 2021
    Figure 5. US The Augmented and Virtual Reality Handheld Device Production, Demand (2017-2027)
    Figure 6. Production Breakdown by Type (%)
    Figure 7. Demand Breakdown by Type (%)
    Figure 8. Demand Breakdown by Application (%)
    Figure 9. Revenue Breakdown by Type (%)
    Figure 10. Revenue Breakdown by Application (%)
    Figure 11. Europe The Augmented and Virtual Reality Handheld Device Production, Demand (2017-2027)
    Figure 12. Production Breakdown by Type (%)
    Figure 13. Demand Breakdown by Type (%)
    Figure 14. Demand Breakdown by Application (%)
    Figure 15. Revenue Breakdown by Type (%)
    Figure 16. Revenue Breakdown by Application (%)
    Figure 17. China The Augmented and Virtual Reality Handheld Device Production, Demand (2017-2027)
    Figure 18. Production Breakdown by Type (%)
    Figure 19. Demand Breakdown by Type (%)
    Figure 20. Demand Breakdown by Application (%)
    Figure 21. Current and Estimated Revenue Breakdown by Type
    Figure 22. Revenue Breakdown by Type (%)
    Figure 23. Revenue Breakdown by Application (%)
    Figure 24. Japan The Augmented and Virtual Reality Handheld Device Production, Demand (2017-2027)
    Figure 25. Production Breakdown by Type (%)
    Figure 26. Demand Breakdown by Type (%)
    Figure 27. Demand Breakdown by Application (%)
    Figure 28. Revenue Breakdown by Type (%)
    Figure 29. Revenue Breakdown by Application (%)
    Figure 30. India The Augmented and Virtual Reality Handheld Device Production, Demand (2017-2027)
    Figure 31. Production Breakdown by Type (%)
    Figure 32. Demand Breakdown by Type (%)
    Figure 33. Demand Breakdown by Application (%)
    Figure 34. Revenue Breakdown by Type (%)
    Figure 35. Revenue Breakdown by Application (%)
    Figure 36. Korea The Augmented and Virtual Reality Handheld Device Production, Demand (2017-2027)
    Figure 37. Production Breakdown by Type (%)
    Figure 38. Demand Breakdown by Type (%)
    Figure 39. Demand Breakdown by Application (%)
    Figure 40. Revenue Breakdown by Type (%)
    Figure 41. Revenue Breakdown by Application (%)
    Figure 42. Southeast Asia The Augmented and Virtual Reality Handheld Device Production, Demand (2017-2027)
    Figure 43. Current and Estimated Production Breakdown by Type (2017-2027)
    Figure 44. Production Breakdown by Type (%)
    Figure 45. Demand Breakdown by Type (%)
    Figure 46. Revenue Breakdown by Type (%)
    Figure 47. Revenue Breakdown by Application (%)
    Figure 48. Industrial Chain
    Table 1. Top Manufacturers and Market Segmentation
    Table 2. Product Introduction, Application, Picture
    Table 3. The Augmented and Virtual Reality Handheld Device Revenue, by Type (Million USD) (2017-2027)
    Table 4. The Augmented and Virtual Reality Handheld Device Production, by Type (K Unit) (2017-2027)
    Table 5. The Augmented and Virtual Reality Handheld Device Demand (K Unit) by Application (2017-2027)
    Table 6. The Augmented and Virtual Reality Handheld Device Demand (Million USD) by Application (2017-2027)
    Table 7. The Major Downstream Company in China
    Table 8. Regional Market Share in Terms of Production & Demand (2021)
    Table 9. Regional Market Share in Terms of Revenue (2021&2027)
    Table 10. Ranking of Global Top The Augmented and Virtual Reality Handheld Device Companies by Revenue, Concentration Ratio in 2021
    Table 11. Mergers & Acquisitions, Expansion Plans
    Table 12. US The Augmented and Virtual Reality Handheld Device Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
    Table 13. Current and Estimated Production Breakdown by Type (2017-2027)
    Table 14. Current and Estimated Demand Breakdown by Type (2017-2027)
    Table 15. Current and Estimated Demand Breakdown by Application (2017-2027)
    Table 16. Current and Estimated Revenue Breakdown by Type
    Table 17. Current and Estimated Revenue Breakdown by Application
    Table 18. Europe The Augmented and Virtual Reality Handheld Device Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
    Table 19. Current and Estimated Production Breakdown by Type (2017-2027)
    Table 20. Current and Estimated Demand Breakdown by Type (2017-2027)
    Table 21. Current and Estimated Demand Breakdown by Application (2017-2027)
    Table 22. Current and Estimated Revenue Breakdown by Type
    Table 23. Current and Estimated Revenue Breakdown by Application
    Table 24. China The Augmented and Virtual Reality Handheld Device Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
    Table 25. Table Current and Estimated Production Breakdown by Type
    Table 26. Current and Estimated Demand Breakdown by Type
    Table 27. Current and Estimated Demand Breakdown by Application
    Table 28. Current and Estimated Revenue Breakdown by Application
    Table 29. Japan The Augmented and Virtual Reality Handheld Device Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
    Table 30. Current and Estimated Production Breakdown by Type (2017-2027)
    Table 31. Current and Estimated Demand Breakdown by Type (2017-2027)
    Table 32. Current and Estimated Demand Breakdown by Application (2017-2027)
    Table 33. Current and Estimated Revenue Breakdown by Type
    Table 34. Current and Estimated Revenue Breakdown by Application
    Table 35. India The Augmented and Virtual Reality Handheld Device Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
    Table 36. Current and Estimated Production Breakdown by Type (2017-2027)
    Table 37. Current and Estimated Demand Breakdown by Type (2017-2027)
    Table 38. Current and Estimated Demand Breakdown by Application (2017-2027)
    Table 39. Current and Estimated Revenue Breakdown by Type
    Table 40. Current and Estimated Revenue Breakdown by Application
    Table 41. Korea The Augmented and Virtual Reality Handheld Device Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
    Table 42. Current and Estimated Production Breakdown by Type (2017-2027)
    Table 43. Current and Estimated Demand Breakdown by Type (2017-2027)
    Table 44. Current and Estimated Demand Breakdown by Application (2017-2027)
    Table 45. Current and Estimated Revenue Breakdown by Type
    Table 46. Current and Estimated Revenue Breakdown by Application
    Table 47. Southeast Asia The Augmented and Virtual Reality Handheld Device Production (K Unit), Market Revenue (Million USD), Demand (K Unit) (2017-2027)
    Table 48. Table Current and Estimated Demand Breakdown by Type (2017-2027)
    Table 49. Current and Estimated Demand Breakdown by Application (2017-2027)
    Table 50. Current and Estimated Revenue Breakdown by Type
    Table 51. Current and Estimated Revenue Breakdown by Application
    Table 52. Market Price (USD/Unit) for Each Type of The Augmented and Virtual Reality Handheld Device in US (2017-2021)
    Table 53. Market Price (USD/Unit) for Each Type of The Augmented and Virtual Reality Handheld Device in Europe (2017-2021)
    Table 54. Market Price (USD/Unit) for Each Type of The Augmented and Virtual Reality Handheld Device in China (2017-2021)
    Table 55. Market Price (USD/Unit) for Each Type of The Augmented and Virtual Reality Handheld Device in Japan (2017-2021)
    Table 56. Market Price (USD/Unit) for Each Type of The Augmented and Virtual Reality Handheld Device in India (2017-2021)
    Table 57. Market Price (USD/Unit) for Each Type of The Augmented and Virtual Reality Handheld Device in Korea (2017-2021)
    Table 58. Market Price (USD/Unit) for Each Type of The Augmented and Virtual Reality Handheld Device in Southeast Asia (2017-2021)
    Table 59. Key Downstream Customer in Each Application Field
    Table 60. Google Profiles
    Table 61. Google The Augmented and Virtual Reality Handheld Device Product Introduction
    Table 62. Google The Augmented and Virtual Reality Handheld Device Sales (Unit), Revenue (Million USD) (2017-2021)
    Table 63. Google Strategic initiatives
    Table 64. Magic Leap Profiles
    Table 65. Magic Leap The Augmented and Virtual Reality Handheld Device Product Introduction
    Table 66. Magic Leap The Augmented and Virtual Reality Handheld Device Sales (Unit), Revenue (Million USD) (2017-2021)
    Table 67. Magic Leap Strategic initiatives
    Table 68. Sony Profiles
    Table 69. Sony The Augmented and Virtual Reality Handheld Device Product Introduction
    Table 70. Sony The Augmented and Virtual Reality Handheld Device Sales (Unit), Revenue (Million USD) (2017-2021)
    Table 71. Sony Strategic initiatives
    Table 72. Microsoft Profiles
    Table 73. Microsoft The Augmented and Virtual Reality Handheld Device Product Introduction
    Table 74. Microsoft The Augmented and Virtual Reality Handheld Device Sales (Unit), Revenue (Million USD) (2017-2021)
    Table 75. Microsoft Strategic initiatives
    Table 76. PTC Profiles
    Table 77. PTC The Augmented and Virtual Reality Handheld Device Product Introduction
    Table 78. PTC The Augmented and Virtual Reality Handheld Device Sales (Unit), Revenue (Million USD) (2017-2021)
    Table 79. PTC Strategic initiatives
    Table 80. Facebook Profiles
    Table 81. Facebook The Augmented and Virtual Reality Handheld Device Product Introduction
    Table 82. Facebook The Augmented and Virtual Reality Handheld Device Sales (Unit), Revenue (Million USD) (2017-2021)
    Table 83. Facebook Strategic initiatives
    Table 84. Daqri Profiles
    Table 85. Daqri The Augmented and Virtual Reality Handheld Device Product Introduction
    Table 86. Daqri The Augmented and Virtual Reality Handheld Device Sales (Unit), Revenue (Million USD) (2017-2021)
    Table 87. Daqri Strategic initiatives
    Table 88. HTC Profiles
    Table 89. HTC The Augmented and Virtual Reality Handheld Device Product Introduction
    Table 90. HTC The Augmented and Virtual Reality Handheld Device Sales (Unit), Revenue (Million USD) (2017-2021)
    Table 91. HTC Strategic initiatives
    Table 92. Samsung Electronics Profiles
    Table 93. Samsung Electronics The Augmented and Virtual Reality Handheld Device Product Introduction
    Table 94. Samsung Electronics The Augmented and Virtual Reality Handheld Device Sales (Unit), Revenue (Million USD) (2017-2021)
    Table 95. Samsung Electronics Strategic initiatives
    Table 97. Osterhout Design Group Profiles
    Table 98. Osterhout Design Group The Augmented and Virtual Reality Handheld Device Product Introduction
    Table 99. Osterhout Design Group The Augmented and Virtual Reality Handheld Device Sales (Unit), Revenue (Million USD) (2017-2021)
    Table 100. Osterhout Design Group Strategic initiatives
    Table 101. Blippar Profiles
    Table 102. Blippar The Augmented and Virtual Reality Handheld Device Product Introduction
    Table 103. Blippar The Augmented and Virtual Reality Handheld Device Sales (Unit), Revenue (Million USD) (2017-2021)
    Table 104. Blippar Strategic initiatives
    Table 105. Upskill Profiles
    Table 106. Upskill The Augmented and Virtual Reality Handheld Device Product Introduction
    Table 107. Upskill The Augmented and Virtual Reality Handheld Device Sales (Unit), Revenue (Million USD) (2017-2021)

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Frequently Asked Questions
-Global The Augmented and Virtual Reality Handheld Device Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
-Global The Augmented and Virtual Reality Handheld Device Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
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-Global The Augmented and Virtual Reality Handheld Device Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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