Online Gaming Market - Global Outlook and Forecast 2023-2027

Report ID: 829671 | Published Date: Jan 2025 | No. of Page: 100 | Base Year: 2024 | Rating: 4.3 | Webstory: Check our Web story
1 Introduction to Research & Analysis Reports
    1.1 Online Gaming Market Definition
    1.2 Market Segments
        1.2.1 Market by Type
        1.2.2 Market by Application
    1.3 Global Online Gaming Market Overview
    1.4 Features & Benefits of This Report
    1.5 Methodology & Sources of Information
        1.5.1 Research Methodology
        1.5.2 Research Process
        1.5.3 Base Year
        1.5.4 Report Assumptions & Caveats
2 Global Online Gaming Overall Market Size
    2.1 Global Online Gaming Market Size: 2021 VS 2027
    2.2 Global Online Gaming Market Size, Prospects & Forecasts: 2016-2027
    2.3 Key Market Trends, Opportunity, Drivers and Restraints
        2.3.1 Market Opportunities & Trends
        2.3.2 Market Drivers
        2.3.3 Market Restraints
3 Company Landscape
    3.1 Top Online Gaming Players in Global Market
    3.2 Top Global Online Gaming Companies Ranked by Revenue
    3.3 Global Online Gaming Revenue by Companies
    3.4 Top 3 and Top 5 Online Gaming Companies in Global Market, by Revenue in 2020
    3.5 Global Companies Online Gaming Product Type
    3.6 Tier 1, Tier 2 and Tier 3 Online Gaming Players in Global Market
        3.6.1 List of Global Tier 1 Online Gaming Companies
        3.6.2 List of Global Tier 2 and Tier 3 Online Gaming Companies
4 Market Sights by Product
    4.1 Overview
        4.1.1 By Type - Global Online Gaming Market Size Markets, 2021 & 2027
        4.1.2 Smartphones Online Gaming
        4.1.3 PCs Online Gaming
        4.1.4 Others
    4.2 By Type - Global Online Gaming Revenue & Forecasts
        4.2.1 By Type - Global Online Gaming Revenue, 2016-2021
        4.2.2 By Type - Global Online Gaming Revenue, 2022-2027
        4.2.3 By Type - Global Online Gaming Revenue Market Share, 2016-2027
5 Sights by Application
    5.1 Overview
        5.1.1 By Application - Global Online Gaming Market Size, 2021 & 2027
        5.1.2 Child
        5.1.3 Adult
    5.2 By Application - Global Online Gaming Revenue & Forecasts
        5.2.1 By Application - Global Online Gaming Revenue, 2016-2021
        5.2.2 By Application - Global Online Gaming Revenue, 2022-2027
        5.2.3 By Application - Global Online Gaming Revenue Market Share, 2016-2027
6 Sights by Region
    6.1 By Region - Global Online Gaming Market Size, 2021 & 2027
    6.2 By Region - Global Online Gaming Revenue & Forecasts
        6.2.1 By Region - Global Online Gaming Revenue, 2016-2021
        6.2.2 By Region - Global Online Gaming Revenue, 2022-2027
        6.2.3 By Region - Global Online Gaming Revenue Market Share, 2016-2027
    6.3 North America
        6.3.1 By Country - North America Online Gaming Revenue, 2016-2027
        6.3.2 US Online Gaming Market Size, 2016-2027
        6.3.3 Canada Online Gaming Market Size, 2016-2027
        6.3.4 Mexico Online Gaming Market Size, 2016-2027
    6.4 Europe
        6.4.1 By Country - Europe Online Gaming Revenue, 2016-2027
        6.4.2 Germany Online Gaming Market Size, 2016-2027
        6.4.3 France Online Gaming Market Size, 2016-2027
        6.4.4 U.K. Online Gaming Market Size, 2016-2027
        6.4.5 Italy Online Gaming Market Size, 2016-2027
        6.4.6 Russia Online Gaming Market Size, 2016-2027
        6.4.7 Nordic Countries Online Gaming Market Size, 2016-2027
        6.4.8 Benelux Online Gaming Market Size, 2016-2027
    6.5 Asia
        6.5.1 By Region - Asia Online Gaming Revenue, 2016-2027
        6.5.2 China Online Gaming Market Size, 2016-2027
        6.5.3 Japan Online Gaming Market Size, 2016-2027
        6.5.4 South Korea Online Gaming Market Size, 2016-2027
        6.5.5 Southeast Asia Online Gaming Market Size, 2016-2027
        6.5.6 India Online Gaming Market Size, 2016-2027
    6.6 South America
        6.6.1 By Country - South America Online Gaming Revenue, 2016-2027
        6.6.2 Brazil Online Gaming Market Size, 2016-2027
        6.6.3 Argentina Online Gaming Market Size, 2016-2027
    6.7 Middle East & Africa
        6.7.1 By Country - Middle East & Africa Online Gaming Revenue, 2016-2027
        6.7.2 Turkey Online Gaming Market Size, 2016-2027
        6.7.3 Israel Online Gaming Market Size, 2016-2027
        6.7.4 Saudi Arabia Online Gaming Market Size, 2016-2027
        6.7.5 UAE Online Gaming Market Size, 2016-2027
7 Players Profiles
    7.1 Blizzard
        7.1.1 Blizzard Corporate Summary
        7.1.2 Blizzard Business Overview
        7.1.3 Blizzard Online Gaming Major Product Offerings
        7.1.4 Blizzard Online Gaming Revenue in Global (2016-2021)
        7.1.5 Blizzard Key News
    7.2 Electronic Arts
        7.2.1 Electronic Arts Corporate Summary
        7.2.2 Electronic Arts Business Overview
        7.2.3 Electronic Arts Online Gaming Major Product Offerings
        7.2.4 Electronic Arts Online Gaming Revenue in Global (2016-2021)
        7.2.5 Electronic Arts Key News
    7.3 Giant Interactive Group
        7.3.1 Giant Interactive Group Corporate Summary
        7.3.2 Giant Interactive Group Business Overview
        7.3.3 Giant Interactive Group Online Gaming Major Product Offerings
        7.3.4 Giant Interactive Group Online Gaming Revenue in Global (2016-2021)
        7.3.5 Giant Interactive Group Key News
    7.4 GungHo Online Entertainment
        7.4.1 GungHo Online Entertainment Corporate Summary
        7.4.2 GungHo Online Entertainment Business Overview
        7.4.3 GungHo Online Entertainment Online Gaming Major Product Offerings
        7.4.4 GungHo Online Entertainment Online Gaming Revenue in Global (2016-2021)
        7.4.5 GungHo Online Entertainment Key News
    7.5 King Digital Entertainment
        7.5.1 King Digital Entertainment Corporate Summary
        7.5.2 King Digital Entertainment Business Overview
        7.5.3 King Digital Entertainment Online Gaming Major Product Offerings
        7.5.4 King Digital Entertainment Online Gaming Revenue in Global (2016-2021)
        7.5.5 King Digital Entertainment Key News
    7.6 Microsoft
        7.6.1 Microsoft Corporate Summary
        7.6.2 Microsoft Business Overview
        7.6.3 Microsoft Online Gaming Major Product Offerings
        7.6.4 Microsoft Online Gaming Revenue in Global (2016-2021)
        7.6.5 Microsoft Key News
    7.7 NCSOFT
        7.7.1 NCSOFT Corporate Summary
        7.7.2 NCSOFT Business Overview
        7.7.3 NCSOFT Online Gaming Major Product Offerings
        7.4.4 NCSOFT Online Gaming Revenue in Global (2016-2021)
        7.7.5 NCSOFT Key News
    7.8 Sony
        7.8.1 Sony Corporate Summary
        7.8.2 Sony Business Overview
        7.8.3 Sony Online Gaming Major Product Offerings
        7.8.4 Sony Online Gaming Revenue in Global (2016-2021)
        7.8.5 Sony Key News
    7.9 Take-Two Interactive Software
        7.9.1 Take-Two Interactive Software Corporate Summary
        7.9.2 Take-Two Interactive Software Business Overview
        7.9.3 Take-Two Interactive Software Online Gaming Major Product Offerings
        7.9.4 Take-Two Interactive Software Online Gaming Revenue in Global (2016-2021)
        7.9.5 Take-Two Interactive Software Key News
    7.10 Tencent
        7.10.1 Tencent Corporate Summary
        7.10.2 Tencent Business Overview
        7.10.3 Tencent Online Gaming Major Product Offerings
        7.10.4 Tencent Online Gaming Revenue in Global (2016-2021)
        7.10.5 Tencent Key News
    7.11 Zynga
        7.11.1 Zynga Corporate Summary
        7.11.2 Zynga Business Overview
        7.11.3 Zynga Online Gaming Major Product Offerings
        7.11.4 Zynga Online Gaming Revenue in Global (2016-2021)
        7.11.5 Zynga Key News
8 Conclusion
9 Appendix
    9.1 Note
    9.2 Examples of Clients
    9.3 Disclaimer
List of Tables
    Table 1. Online Gaming Market Opportunities & Trends in Global Market
    Table 2. Online Gaming Market Drivers in Global Market
    Table 3. Online Gaming Market Restraints in Global Market
    Table 4. Key Players of Online Gaming in Global Market
    Table 5. Top Online Gaming Players in Global Market, Ranking by Revenue (2019)
    Table 6. Global Online Gaming Revenue by Companies, (US$, Mn), 2016-2021
    Table 7. Global Online Gaming Revenue Share by Companies, 2016-2021
    Table 8. Global Companies Online Gaming Product Type
    Table 9. List of Global Tier 1 Online Gaming Companies, Revenue (US$, Mn) in 2020 and Market Share
    Table 10. List of Global Tier 2 and Tier 3 Online Gaming Companies, Revenue (US$, Mn) in 2020 and Market Share
    Table 11. By Type – Global Online Gaming Revenue, (US$, Mn), 2021 VS 2027
    Table 12. By Type - Online Gaming Revenue in Global (US$, Mn), 2016-2021
    Table 13. By Type - Online Gaming Revenue in Global (US$, Mn), 2022-2027
    Table 14. By Application – Global Online Gaming Revenue, (US$, Mn), 2021 VS 2027
    Table 15. By Application - Online Gaming Revenue in Global (US$, Mn), 2016-2021
    Table 16. By Application - Online Gaming Revenue in Global (US$, Mn), 2022-2027
    Table 17. By Region – Global Online Gaming Revenue, (US$, Mn), 2021 VS 2027
    Table 18. By Region - Global Online Gaming Revenue (US$, Mn), 2016-2021
    Table 19. By Region - Global Online Gaming Revenue (US$, Mn), 2022-2027
    Table 20. By Country - North America Online Gaming Revenue, (US$, Mn), 2016-2021
    Table 21. By Country - North America Online Gaming Revenue, (US$, Mn), 2022-2027
    Table 22. By Country - Europe Online Gaming Revenue, (US$, Mn), 2016-2021
    Table 23. By Country - Europe Online Gaming Revenue, (US$, Mn), 2022-2027
    Table 24. By Region - Asia Online Gaming Revenue, (US$, Mn), 2016-2021
    Table 25. By Region - Asia Online Gaming Revenue, (US$, Mn), 2022-2027
    Table 26. By Country - South America Online Gaming Revenue, (US$, Mn), 2016-2021
    Table 27. By Country - South America Online Gaming Revenue, (US$, Mn), 2022-2027
    Table 28. By Country - Middle East & Africa Online Gaming Revenue, (US$, Mn), 2016-2021
    Table 29. By Country - Middle East & Africa Online Gaming Revenue, (US$, Mn), 2022-2027
    Table 30. Blizzard Corporate Summary
    Table 31. Blizzard Online Gaming Product Offerings
    Table 32. Blizzard Online Gaming Revenue (US$, Mn), (2016-2021)
    Table 33. Electronic Arts Corporate Summary
    Table 34. Electronic Arts Online Gaming Product Offerings
    Table 35. Electronic Arts Online Gaming Revenue (US$, Mn), (2016-2021)
    Table 36. Giant Interactive Group Corporate Summary
    Table 37. Giant Interactive Group Online Gaming Product Offerings
    Table 38. Giant Interactive Group Online Gaming Revenue (US$, Mn), (2016-2021)
    Table 39. GungHo Online Entertainment Corporate Summary
    Table 40. GungHo Online Entertainment Online Gaming Product Offerings
    Table 41. GungHo Online Entertainment Online Gaming Revenue (US$, Mn), (2016-2021)
    Table 42. King Digital Entertainment Corporate Summary
    Table 43. King Digital Entertainment Online Gaming Product Offerings
    Table 44. King Digital Entertainment Online Gaming Revenue (US$, Mn), (2016-2021)
    Table 45. Microsoft Corporate Summary
    Table 46. Microsoft Online Gaming Product Offerings
    Table 47. Microsoft Online Gaming Revenue (US$, Mn), (2016-2021)
    Table 48. NCSOFT Corporate Summary
    Table 49. NCSOFT Online Gaming Product Offerings
    Table 50. NCSOFT Online Gaming Revenue (US$, Mn), (2016-2021)
    Table 51. Sony Corporate Summary
    Table 52. Sony Online Gaming Product Offerings
    Table 53. Sony Online Gaming Revenue (US$, Mn), (2016-2021)
    Table 54. Take-Two Interactive Software Corporate Summary
    Table 55. Take-Two Interactive Software Online Gaming Product Offerings
    Table 56. Take-Two Interactive Software Online Gaming Revenue (US$, Mn), (2016-2021)
    Table 57. Tencent Corporate Summary
    Table 58. Tencent Online Gaming Product Offerings
    Table 59. Tencent Online Gaming Revenue (US$, Mn), (2016-2021)
    Table 60. Zynga Corporate Summary
    Table 61. Zynga Online Gaming Product Offerings
    Table 62. Zynga Online Gaming Revenue (US$, Mn), (2016-2021)
List of Figures
    Figure 1. Online Gaming Segment by Type
    Figure 2. Online Gaming Segment by Application
    Figure 3. Global Online Gaming Market Overview: 2020
    Figure 4. Key Caveats
    Figure 5. Global Online Gaming Market Size: 2021 VS 2027 (US$, Mn)
    Figure 6. Global Online Gaming Revenue, 2016-2027 (US$, Mn)
    Figure 7. The Top 3 and 5 Players Market Share by Online Gaming Revenue in 2020
    Figure 8. By Type - Global Online Gaming Revenue Market Share, 2016-2027
    Figure 9. By Application - Global Online Gaming Revenue Market Share, 2016-2027
    Figure 10. By Region - Global Online Gaming Revenue Market Share, 2016-2027
    Figure 11. By Country - North America Online Gaming Revenue Market Share, 2016-2027
    Figure 12. US Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 13. Canada Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 14. Mexico Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 15. By Country - Europe Online Gaming Revenue Market Share, 2016-2027
    Figure 16. Germany Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 17. France Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 18. U.K. Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 19. Italy Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 20. Russia Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 21. Nordic Countries Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 22. Benelux Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 23. By Region - Asia Online Gaming Revenue Market Share, 2016-2027
    Figure 24. China Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 25. Japan Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 26. South Korea Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 27. Southeast Asia Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 28. India Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 29. By Country - South America Online Gaming Revenue Market Share, 2016-2027
    Figure 30. Brazil Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 31. Argentina Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 32. By Country - Middle East & Africa Online Gaming Revenue Market Share, 2016-2027
    Figure 33. Turkey Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 34. Israel Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 35. Saudi Arabia Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 36. UAE Online Gaming Revenue, (US$, Mn), 2016-2027
    Figure 37. Blizzard Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 38. Electronic Arts Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 39. Giant Interactive Group Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 40. GungHo Online Entertainment Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 41. King Digital Entertainment Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 42. Microsoft Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 43. NCSOFT Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 44. Sony Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 45. Take-Two Interactive Software Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
    Figure 46. Tencent Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
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Frequently Asked Questions
Online Gaming Market In Global report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Online Gaming Market In Global report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Online Gaming Market In Global report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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