Enterprise Mobility Management (EMM) Services for Wearables
This report aims to provide a comprehensive presentation of the global market for Enterprise Mobi ... Read More
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Wearable Gaming Market Size Growth Rate by Type: 2018 VS 2022 VS 2029 1.2.2 AR and VR 1.2.3 Connected Wearable 1.2.4 Motion Sensing Technology Including Wearable 3D 1.2.5 Haptic Technology 1.2.6 Headwear Or Head Mounted Display (HMD) 1.2.7 Serious Gaming 1.2.8 Gamification 1.3 Market by Application 1.3.1 Global Wearable Gaming Market Growth by Application: 2018 VS 2022 VS 2029 1.3.2 Household 1.3.3 Commercial 1.4 Study Objectives 1.5 Years Considered 1.6 Years Considered 2 Global Growth Trends 2.1 Global Wearable Gaming Market Perspective (2018-2029) 2.2 Wearable Gaming Growth Trends by Region 2.2.1 Global Wearable Gaming Market Size by Region: 2018 VS 2022 VS 2029 2.2.2 Wearable Gaming Historic Market Size by Region (2018-2023) 2.2.3 Wearable Gaming Forecasted Market Size by Region (2024-2029) 2.3 Wearable Gaming Market Dynamics 2.3.1 Wearable Gaming Industry Trends 2.3.2 Wearable Gaming Market Drivers 2.3.3 Wearable Gaming Market Challenges 2.3.4 Wearable Gaming Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Wearable Gaming Players by Revenue 3.1.1 Global Top Wearable Gaming Players by Revenue (2018-2023) 3.1.2 Global Wearable Gaming Revenue Market Share by Players (2018-2023) 3.2 Global Wearable Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by Wearable Gaming Revenue 3.4 Global Wearable Gaming Market Concentration Ratio 3.4.1 Global Wearable Gaming Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Wearable Gaming Revenue in 2022 3.5 Wearable Gaming Key Players Head office and Area Served 3.6 Key Players Wearable Gaming Product Solution and Service 3.7 Date of Enter into Wearable Gaming Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Wearable Gaming Breakdown Data by Type 4.1 Global Wearable Gaming Historic Market Size by Type (2018-2023) 4.2 Global Wearable Gaming Forecasted Market Size by Type (2024-2029) 5 Wearable Gaming Breakdown Data by Application 5.1 Global Wearable Gaming Historic Market Size by Application (2018-2023) 5.2 Global Wearable Gaming Forecasted Market Size by Application (2024-2029) 6 North America 6.1 North America Wearable Gaming Market Size (2018-2029) 6.2 North America Wearable Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029 6.3 North America Wearable Gaming Market Size by Country (2018-2023) 6.4 North America Wearable Gaming Market Size by Country (2024-2029) 6.5 United States 6.6 Canada 7 Europe 7.1 Europe Wearable Gaming Market Size (2018-2029) 7.2 Europe Wearable Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029 7.3 Europe Wearable Gaming Market Size by Country (2018-2023) 7.4 Europe Wearable Gaming Market Size by Country (2024-2029) 7.5 Germany 7.6 France 7.7 U.K. 7.8 Italy 7.9 Russia 7.10 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific Wearable Gaming Market Size (2018-2029) 8.2 Asia-Pacific Wearable Gaming Market Growth Rate by Region: 2018 VS 2022 VS 2029 8.3 Asia-Pacific Wearable Gaming Market Size by Region (2018-2023) 8.4 Asia-Pacific Wearable Gaming Market Size by Region (2024-2029) 8.5 China 8.6 Japan 8.7 South Korea 8.8 Southeast Asia 8.9 India 8.10 Australia 9 Latin America 9.1 Latin America Wearable Gaming Market Size (2018-2029) 9.2 Latin America Wearable Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029 9.3 Latin America Wearable Gaming Market Size by Country (2018-2023) 9.4 Latin America Wearable Gaming Market Size by Country (2024-2029) 9.5 Mexico 9.6 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Wearable Gaming Market Size (2018-2029) 10.2 Middle East & Africa Wearable Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029 10.3 Middle East & Africa Wearable Gaming Market Size by Country (2018-2023) 10.4 Middle East & Africa Wearable Gaming Market Size by Country (2024-2029) 10.5 Turkey 10.6 Saudi Arabia 10.7 UAE 11 Key Players Profiles 11.1 Grand Theft Auto (GTA) 11.1.1 Grand Theft Auto (GTA) Company Detail 11.1.2 Grand Theft Auto (GTA) Business Overview 11.1.3 Grand Theft Auto (GTA) Wearable Gaming Introduction 11.1.4 Grand Theft Auto (GTA) Revenue in Wearable Gaming Business (2018-2023) 11.1.5 Grand Theft Auto (GTA) Recent Development 11.2 Nike 11.2.1 Nike Company Detail 11.2.2 Nike Business Overview 11.2.3 Nike Wearable Gaming Introduction 11.2.4 Nike Revenue in Wearable Gaming Business (2018-2023) 11.2.5 Nike Recent Development 11.3 Fitbit 11.3.1 Fitbit Company Detail 11.3.2 Fitbit Business Overview 11.3.3 Fitbit Wearable Gaming Introduction 11.3.4 Fitbit Revenue in Wearable Gaming Business (2018-2023) 11.3.5 Fitbit Recent Development 11.4 Wear Orbits 11.4.1 Wear Orbits Company Detail 11.4.2 Wear Orbits Business Overview 11.4.3 Wear Orbits Wearable Gaming Introduction 11.4.4 Wear Orbits Revenue in Wearable Gaming Business (2018-2023) 11.4.5 Wear Orbits Recent Development 11.5 Elyland 11.5.1 Elyland Company Detail 11.5.2 Elyland Business Overview 11.5.3 Elyland Wearable Gaming Introduction 11.5.4 Elyland Revenue in Wearable Gaming Business (2018-2023) 11.5.5 Elyland Recent Development 11.6 Oculus 11.6.1 Oculus Company Detail 11.6.2 Oculus Business Overview 11.6.3 Oculus Wearable Gaming Introduction 11.6.4 Oculus Revenue in Wearable Gaming Business (2018-2023) 11.6.5 Oculus Recent Development 11.7 Sumsung 11.7.1 Sumsung Company Detail 11.7.2 Sumsung Business Overview 11.7.3 Sumsung Wearable Gaming Introduction 11.7.4 Sumsung Revenue in Wearable Gaming Business (2018-2023) 11.7.5 Sumsung Recent Development 11.8 Vuzix 11.8.1 Vuzix Company Detail 11.8.2 Vuzix Business Overview 11.8.3 Vuzix Wearable Gaming Introduction 11.8.4 Vuzix Revenue in Wearable Gaming Business (2018-2023) 11.8.5 Vuzix Recent Development 11.9 Technical Illusions 11.9.1 Technical Illusions Company Detail 11.9.2 Technical Illusions Business Overview 11.9.3 Technical Illusions Wearable Gaming Introduction 11.9.4 Technical Illusions Revenue in Wearable Gaming Business (2018-2023) 11.9.5 Technical Illusions Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Wearable Gaming Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029 Table 2. Key Players of AR and VR Table 3. Key Players of Connected Wearable Table 4. Key Players of Motion Sensing Technology Including Wearable 3D Table 5. Key Players of Haptic Technology Table 6. Key Players of Headwear Or Head Mounted Display (HMD) Table 7. Key Players of Serious Gaming Table 8. Key Players of Gamification Table 9. Global Wearable Gaming Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029 Table 10. Global Wearable Gaming Market Size by Region (US$ Million): 2018 VS 2022 VS 2029 Table 11. Global Wearable Gaming Market Size by Region (2018-2023) & (US$ Million) Table 12. Global Wearable Gaming Market Share by Region (2018-2023) Table 13. Global Wearable Gaming Forecasted Market Size by Region (2024-2029) & (US$ Million) Table 14. Global Wearable Gaming Market Share by Region (2024-2029) Table 15. Wearable Gaming Market Trends Table 16. Wearable Gaming Market Drivers Table 17. Wearable Gaming Market Challenges Table 18. Wearable Gaming Market Restraints Table 19. Global Wearable Gaming Revenue by Players (2018-2023) & (US$ Million) Table 20. Global Wearable Gaming Market Share by Players (2018-2023) Table 21. Global Top Wearable Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Wearable Gaming as of 2022) Table 22. Ranking of Global Top Wearable Gaming Companies by Revenue (US$ Million) in 2022 Table 23. Global 5 Largest Players Market Share by Wearable Gaming Revenue (CR5 and HHI) & (2018-2023) Table 24. Key Players Headquarters and Area Served Table 25. Key Players Wearable Gaming Product Solution and Service Table 26. Date of Enter into Wearable Gaming Market Table 27. Mergers & Acquisitions, Expansion Plans Table 28. Global Wearable Gaming Market Size by Type (2018-2023) & (US$ Million) Table 29. Global Wearable Gaming Revenue Market Share by Type (2018-2023) Table 30. Global Wearable Gaming Forecasted Market Size by Type (2024-2029) & (US$ Million) Table 31. Global Wearable Gaming Revenue Market Share by Type (2024-2029) Table 32. Global Wearable Gaming Market Size by Application (2018-2023) & (US$ Million) Table 33. Global Wearable Gaming Revenue Market Share by Application (2018-2023) Table 34. Global Wearable Gaming Forecasted Market Size by Application (2024-2029) & (US$ Million) Table 35. Global Wearable Gaming Revenue Market Share by Application (2024-2029) Table 36. North America Wearable Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029 Table 37. North America Wearable Gaming Market Size by Country (2018-2023) & (US$ Million) Table 38. North America Wearable Gaming Market Size by Country (2024-2029) & (US$ Million) Table 39. Europe Wearable Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029 Table 40. Europe Wearable Gaming Market Size by Country (2018-2023) & (US$ Million) Table 41. Europe Wearable Gaming Market Size by Country (2024-2029) & (US$ Million) Table 42. Asia-Pacific Wearable Gaming Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029 Table 43. Asia-Pacific Wearable Gaming Market Size by Region (2018-2023) & (US$ Million) Table 44. Asia-Pacific Wearable Gaming Market Size by Region (2024-2029) & (US$ Million) Table 45. Latin America Wearable Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029 Table 46. Latin America Wearable Gaming Market Size by Country (2018-2023) & (US$ Million) Table 47. Latin America Wearable Gaming Market Size by Country (2024-2029) & (US$ Million) Table 48. Middle East & Africa Wearable Gaming Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029 Table 49. Middle East & Africa Wearable Gaming Market Size by Country (2018-2023) & (US$ Million) Table 50. Middle East & Africa Wearable Gaming Market Size by Country (2024-2029) & (US$ Million) Table 51. Grand Theft Auto (GTA) Company Detail Table 52. Grand Theft Auto (GTA) Business Overview Table 53. Grand Theft Auto (GTA) Wearable Gaming Product Table 54. Grand Theft Auto (GTA) Revenue in Wearable Gaming Business (2018-2023) & (US$ Million) Table 55. Grand Theft Auto (GTA) Recent Development Table 56. Nike Company Detail Table 57. Nike Business Overview Table 58. Nike Wearable Gaming Product Table 59. Nike Revenue in Wearable Gaming Business (2018-2023) & (US$ Million) Table 60. Nike Recent Development Table 61. Fitbit Company Detail Table 62. Fitbit Business Overview Table 63. Fitbit Wearable Gaming Product Table 64. Fitbit Revenue in Wearable Gaming Business (2018-2023) & (US$ Million) Table 65. Fitbit Recent Development Table 66. Wear Orbits Company Detail Table 67. Wear Orbits Business Overview Table 68. Wear Orbits Wearable Gaming Product Table 69. Wear Orbits Revenue in Wearable Gaming Business (2018-2023) & (US$ Million) Table 70. Wear Orbits Recent Development Table 71. Elyland Company Detail Table 72. Elyland Business Overview Table 73. Elyland Wearable Gaming Product Table 74. Elyland Revenue in Wearable Gaming Business (2018-2023) & (US$ Million) Table 75. Elyland Recent Development Table 76. Oculus Company Detail Table 77. Oculus Business Overview Table 78. Oculus Wearable Gaming Product Table 79. Oculus Revenue in Wearable Gaming Business (2018-2023) & (US$ Million) Table 80. Oculus Recent Development Table 81. Sumsung Company Detail Table 82. Sumsung Business Overview Table 83. Sumsung Wearable Gaming Product Table 84. Sumsung Revenue in Wearable Gaming Business (2018-2023) & (US$ Million) Table 85. Sumsung Recent Development Table 86. Vuzix Company Detail Table 87. Vuzix Business Overview Table 88. Vuzix Wearable Gaming Product Table 89. Vuzix Revenue in Wearable Gaming Business (2018-2023) & (US$ Million) Table 90. Vuzix Recent Development Table 91. Technical Illusions Company Detail Table 92. Technical Illusions Business Overview Table 93. Technical Illusions Wearable Gaming Product Table 94. Technical Illusions Revenue in Wearable Gaming Business (2018-2023) & (US$ Million) Table 95. Technical Illusions Recent Development Table 96. Research Programs/Design for This Report Table 97. Key Data Information from Secondary Sources Table 98. Key Data Information from Primary Sources List of Figures Figure 1. Global Wearable Gaming Market Size Comparison by Type (2023-2029) & (US$ Million) Figure 2. Global Wearable Gaming Market Share by Type: 2022 VS 2029 Figure 3. AR and VR Features Figure 4. Connected Wearable Features Figure 5. Motion Sensing Technology Including Wearable 3D Features Figure 6. Haptic Technology Features Figure 7. Headwear Or Head Mounted Display (HMD) Features Figure 8. Serious Gaming Features Figure 9. Gamification Features Figure 10. Global Wearable Gaming Market Size Comparison by Application (2023-2029) & (US$ Million) Figure 11. Global Wearable Gaming Market Share by Application: 2022 VS 2029 Figure 12. Household Case Studies Figure 13. Commercial Case Studies Figure 14. Wearable Gaming Report Years Considered Figure 15. Global Wearable Gaming Market Size (US$ Million), Year-over-Year: 2018-2029 Figure 16. Global Wearable Gaming Market Size, (US$ Million), 2018 VS 2022 VS 2029 Figure 17. Global Wearable Gaming Market Share by Region: 2022 VS 2029 Figure 18. Global Wearable Gaming Market Share by Players in 2022 Figure 19. Global Top Wearable Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Wearable Gaming as of 2022) Figure 20. The Top 10 and 5 Players Market Share by Wearable Gaming Revenue in 2022 Figure 21. North America Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 22. North America Wearable Gaming Market Share by Country (2018-2029) Figure 23. United States Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 24. Canada Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 25. Europe Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 26. Europe Wearable Gaming Market Share by Country (2018-2029) Figure 27. Germany Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 28. France Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 29. U.K. Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 30. Italy Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 31. Russia Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 32. Nordic Countries Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 33. Asia-Pacific Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 34. Asia-Pacific Wearable Gaming Market Share by Region (2018-2029) Figure 35. China Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 36. Japan Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 37. South Korea Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 38. Southeast Asia Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 39. India Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 40. Australia Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 41. Latin America Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 42. Latin America Wearable Gaming Market Share by Country (2018-2029) Figure 43. Mexico Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 44. Brazil Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 45. Middle East & Africa Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 46. Middle East & Africa Wearable Gaming Market Share by Country (2018-2029) Figure 47. Turkey Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 48. Saudi Arabia Wearable Gaming Market Size YoY Growth (2018-2029) & (US$ Million) Figure 49. Grand Theft Auto (GTA) Revenue Growth Rate in Wearable Gaming Business (2018-2023) Figure 50. Nike Revenue Growth Rate in Wearable Gaming Business (2018-2023) Figure 51. Fitbit Revenue Growth Rate in Wearable Gaming Business (2018-2023) Figure 52. Wear Orbits Revenue Growth Rate in Wearable Gaming Business (2018-2023) Figure 53. Elyland Revenue Growth Rate in Wearable Gaming Business (2018-2023) Figure 54. Oculus Revenue Growth Rate in Wearable Gaming Business (2018-2023) Figure 55. Sumsung Revenue Growth Rate in Wearable Gaming Business (2018-2023) Figure 56. Vuzix Revenue Growth Rate in Wearable Gaming Business (2018-2023) Figure 57. Technical Illusions Revenue Growth Rate in Wearable Gaming Business (2018-2023) Figure 58. Bottom-up and Top-down Approaches for This Report Figure 59. Data Triangulation Figure 60. Key Executives Interviewed
Grand Theft Auto (GTA) Nike Fitbit Wear Orbits Elyland Oculus Sumsung Vuzix Technical Illusions
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