Global VR Content Creation Market Research Report 2023

Report ID: 1986501 | Published Date: Jan 2025 | No. of Page: 93 | Base Year: 2024 | Rating: 3.9 | Webstory: Check our Web story
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global VR Content Creation Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
        1.2.2 Videos
        1.2.3 360 Degree Photos
        1.2.4 Games
    1.3 Market by Application
        1.3.1 Global VR Content Creation Market Share by Application: 2017 VS 2021 VS 2028
        1.3.2 Travel, Hospitality and Events
        1.3.3 Media and Entertainment
        1.3.4 Retail
        1.3.5 Gaming
        1.3.6 Automotive
        1.3.7 Others
    1.4 Study Objectives
    1.5 Years Considered
2 Global Growth Trends
    2.1 Global VR Content Creation Market Perspective (2017-2028)
    2.2 VR Content Creation Growth Trends by Region
        2.2.1 VR Content Creation Market Size by Region: 2017 VS 2021 VS 2028
        2.2.2 VR Content Creation Historic Market Size by Region (2017-2022)
        2.2.3 VR Content Creation Forecasted Market Size by Region (2023-2028)
    2.3 VR Content Creation Market Dynamics
        2.3.1 VR Content Creation Industry Trends
        2.3.2 VR Content Creation Market Drivers
        2.3.3 VR Content Creation Market Challenges
        2.3.4 VR Content Creation Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top VR Content Creation Players by Revenue
        3.1.1 Global Top VR Content Creation Players by Revenue (2017-2022)
        3.1.2 Global VR Content Creation Revenue Market Share by Players (2017-2022)
    3.2 Global VR Content Creation Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by VR Content Creation Revenue
    3.4 Global VR Content Creation Market Concentration Ratio
        3.4.1 Global VR Content Creation Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by VR Content Creation Revenue in 2021
    3.5 VR Content Creation Key Players Head office and Area Served
    3.6 Key Players VR Content Creation Product Solution and Service
    3.7 Date of Enter into VR Content Creation Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 VR Content Creation Breakdown Data by Type
    4.1 Global VR Content Creation Historic Market Size by Type (2017-2022)
    4.2 Global VR Content Creation Forecasted Market Size by Type (2023-2028)
5 VR Content Creation Breakdown Data by Application
    5.1 Global VR Content Creation Historic Market Size by Application (2017-2022)
    5.2 Global VR Content Creation Forecasted Market Size by Application (2023-2028)
6 North America
    6.1 North America VR Content Creation Market Size (2017-2028)
    6.2 North America VR Content Creation Market Size by Country (2017-2022)
    6.3 North America VR Content Creation Market Size by Country (2023-2028)
    6.4 United States
    6.5 Canada
7 Europe
    7.1 Europe VR Content Creation Market Size (2017-2028)
    7.2 Europe VR Content Creation Market Size by Country (2017-2022)
    7.3 Europe VR Content Creation Market Size by Country (2023-2028)
    7.4 Germany
    7.5 France
    7.6 U.K.
    7.7 Italy
    7.8 Russia
    7.9 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific VR Content Creation Market Size (2017-2028)
    8.2 Asia-Pacific VR Content Creation Market Size by Country (2017-2022)
    8.3 Asia-Pacific VR Content Creation Market Size by Country (2023-2028)
    8.4 China
    8.5 Japan
    8.6 South Korea
    8.7 Southeast Asia
    8.8 India
    8.9 Australia
9 Latin America
    9.1 Latin America VR Content Creation Market Size (2017-2028)
    9.2 Latin America VR Content Creation Market Size by Country (2017-2022)
    9.3 Latin America VR Content Creation Market Size by Country (2023-2028)
    9.4 Mexico
    9.5 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa VR Content Creation Market Size (2017-2028)
    10.2 Middle East & Africa VR Content Creation Market Size by Country (2017-2022)
    10.3 Middle East & Africa VR Content Creation Market Size by Country (2023-2028)
    10.4 Turkey
    10.5 Saudi Arabia
    10.6 UAE
11 Key Players Profiles
    11.1 Blippar
        11.1.1 Blippar Company Detail
        11.1.2 Blippar Business Overview
        11.1.3 Blippar VR Content Creation Introduction
        11.1.4 Blippar Revenue in VR Content Creation Business (2017-2022)
        11.1.5 Blippar Recent Development
    11.2 360 Labs
        11.2.1 360 Labs Company Detail
        11.2.2 360 Labs Business Overview
        11.2.3 360 Labs VR Content Creation Introduction
        11.2.4 360 Labs Revenue in VR Content Creation Business (2017-2022)
        11.2.5 360 Labs Recent Development
    11.3 Matterport
        11.3.1 Matterport Company Detail
        11.3.2 Matterport Business Overview
        11.3.3 Matterport VR Content Creation Introduction
        11.3.4 Matterport Revenue in VR Content Creation Business (2017-2022)
        11.3.5 Matterport Recent Development
    11.4 Koncept VR
        11.4.1 Koncept VR Company Detail
        11.4.2 Koncept VR Business Overview
        11.4.3 Koncept VR VR Content Creation Introduction
        11.4.4 Koncept VR Revenue in VR Content Creation Business (2017-2022)
        11.4.5 Koncept VR Recent Development
    11.5 SubVRsive
        11.5.1 SubVRsive Company Detail
        11.5.2 SubVRsive Business Overview
        11.5.3 SubVRsive VR Content Creation Introduction
        11.5.4 SubVRsive Revenue in VR Content Creation Business (2017-2022)
        11.5.5 SubVRsive Recent Development
    11.6 Panedia
        11.6.1 Panedia Company Detail
        11.6.2 Panedia Business Overview
        11.6.3 Panedia VR Content Creation Introduction
        11.6.4 Panedia Revenue in VR Content Creation Business (2017-2022)
        11.6.5 Panedia Recent Development
    11.7 Voxelus
        11.7.1 Voxelus Company Detail
        11.7.2 Voxelus Business Overview
        11.7.3 Voxelus VR Content Creation Introduction
        11.7.4 Voxelus Revenue in VR Content Creation Business (2017-2022)
        11.7.5 Voxelus Recent Development
    11.8 Vizor
        11.8.1 Vizor Company Detail
        11.8.2 Vizor Business Overview
        11.8.3 Vizor VR Content Creation Introduction
        11.8.4 Vizor Revenue in VR Content Creation Business (2017-2022)
        11.8.5 Vizor Recent Development
    11.9 Wevr
        11.9.1 Wevr Company Detail
        11.9.2 Wevr Business Overview
        11.9.3 Wevr VR Content Creation Introduction
        11.9.4 Wevr Revenue in VR Content Creation Business (2017-2022)
        11.9.5 Wevr Recent Development
    11.10 WeMakeVR
        11.10.1 WeMakeVR Company Detail
        11.10.2 WeMakeVR Business Overview
        11.10.3 WeMakeVR VR Content Creation Introduction
        11.10.4 WeMakeVR Revenue in VR Content Creation Business (2017-2022)
        11.10.5 WeMakeVR Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details
List of Tables
    Table 1. Global VR Content Creation Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
    Table 2. Key Players of Videos
    Table 3. Key Players of 360 Degree Photos
    Table 4. Key Players of Games
    Table 5. Global VR Content Creation Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
    Table 6. Global VR Content Creation Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 7. Global VR Content Creation Market Size by Region (2017-2022) & (US$ Million)
    Table 8. Global VR Content Creation Market Share by Region (2017-2022)
    Table 9. Global VR Content Creation Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 10. Global VR Content Creation Market Share by Region (2023-2028)
    Table 11. VR Content Creation Market Trends
    Table 12. VR Content Creation Market Drivers
    Table 13. VR Content Creation Market Challenges
    Table 14. VR Content Creation Market Restraints
    Table 15. Global VR Content Creation Revenue by Players (2017-2022) & (US$ Million)
    Table 16. Global VR Content Creation Market Share by Players (2017-2022)
    Table 17. Global Top VR Content Creation Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Content Creation as of 2021)
    Table 18. Ranking of Global Top VR Content Creation Companies by Revenue (US$ Million) in 2021
    Table 19. Global 5 Largest Players Market Share by VR Content Creation Revenue (CR5 and HHI) & (2017-2022)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players VR Content Creation Product Solution and Service
    Table 22. Date of Enter into VR Content Creation Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global VR Content Creation Market Size by Type (2017-2022) & (US$ Million)
    Table 25. Global VR Content Creation Revenue Market Share by Type (2017-2022)
    Table 26. Global VR Content Creation Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 27. Global VR Content Creation Revenue Market Share by Type (2023-2028)
    Table 28. Global VR Content Creation Market Size by Application (2017-2022) & (US$ Million)
    Table 29. Global VR Content Creation Revenue Market Share by Application (2017-2022)
    Table 30. Global VR Content Creation Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 31. Global VR Content Creation Revenue Market Share by Application (2023-2028)
    Table 32. North America VR Content Creation Market Size by Country (2017-2022) & (US$ Million)
    Table 33. North America VR Content Creation Market Size by Country (2023-2028) & (US$ Million)
    Table 34. Europe VR Content Creation Market Size by Country (2017-2022) & (US$ Million)
    Table 35. Europe VR Content Creation Market Size by Country (2023-2028) & (US$ Million)
    Table 36. Asia-Pacific VR Content Creation Market Size by Region (2017-2022) & (US$ Million)
    Table 37. Asia-Pacific VR Content Creation Market Size by Region (2023-2028) & (US$ Million)
    Table 38. Latin America VR Content Creation Market Size by Country (2017-2022) & (US$ Million)
    Table 39. Latin America VR Content Creation Market Size by Country (2023-2028) & (US$ Million)
    Table 40. Middle East & Africa VR Content Creation Market Size by Country (2017-2022) & (US$ Million)
    Table 41. Middle East & Africa VR Content Creation Market Size by Country (2023-2028) & (US$ Million)
    Table 42. Blippar Company Detail
    Table 43. Blippar Business Overview
    Table 44. Blippar VR Content Creation Product
    Table 45. Blippar Revenue in VR Content Creation Business (2017-2022) & (US$ Million)
    Table 46. Blippar Recent Development
    Table 47. 360 Labs Company Detail
    Table 48. 360 Labs Business Overview
    Table 49. 360 Labs VR Content Creation Product
    Table 50. 360 Labs Revenue in VR Content Creation Business (2017-2022) & (US$ Million)
    Table 51. 360 Labs Recent Development
    Table 52. Matterport Company Detail
    Table 53. Matterport Business Overview
    Table 54. Matterport VR Content Creation Product
    Table 55. Matterport Revenue in VR Content Creation Business (2017-2022) & (US$ Million)
    Table 56. Matterport Recent Development
    Table 57. Koncept VR Company Detail
    Table 58. Koncept VR Business Overview
    Table 59. Koncept VR VR Content Creation Product
    Table 60. Koncept VR Revenue in VR Content Creation Business (2017-2022) & (US$ Million)
    Table 61. Koncept VR Recent Development
    Table 62. SubVRsive Company Detail
    Table 63. SubVRsive Business Overview
    Table 64. SubVRsive VR Content Creation Product
    Table 65. SubVRsive Revenue in VR Content Creation Business (2017-2022) & (US$ Million)
    Table 66. SubVRsive Recent Development
    Table 67. Panedia Company Detail
    Table 68. Panedia Business Overview
    Table 69. Panedia VR Content Creation Product
    Table 70. Panedia Revenue in VR Content Creation Business (2017-2022) & (US$ Million)
    Table 71. Panedia Recent Development
    Table 72. Voxelus Company Detail
    Table 73. Voxelus Business Overview
    Table 74. Voxelus VR Content Creation Product
    Table 75. Voxelus Revenue in VR Content Creation Business (2017-2022) & (US$ Million)
    Table 76. Voxelus Recent Development
    Table 77. Vizor Company Detail
    Table 78. Vizor Business Overview
    Table 79. Vizor VR Content Creation Product
    Table 80. Vizor Revenue in VR Content Creation Business (2017-2022) & (US$ Million)
    Table 81. Vizor Recent Development
    Table 82. Wevr Company Detail
    Table 83. Wevr Business Overview
    Table 84. Wevr VR Content Creation Product
    Table 85. Wevr Revenue in VR Content Creation Business (2017-2022) & (US$ Million)
    Table 86. Wevr Recent Development
    Table 87. WeMakeVR Company Detail
    Table 88. WeMakeVR Business Overview
    Table 89. WeMakeVR VR Content Creation Product
    Table 90. WeMakeVR Revenue in VR Content Creation Business (2017-2022) & (US$ Million)
    Table 91. WeMakeVR Recent Development
    Table 92. Research Programs/Design for This Report
    Table 93. Key Data Information from Secondary Sources
    Table 94. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global VR Content Creation Market Share by Type: 2021 VS 2028
    Figure 2. Videos Features
    Figure 3. 360 Degree Photos Features
    Figure 4. Games Features
    Figure 5. Global VR Content Creation Market Share by Application in 2021 & 2028
    Figure 6. Travel, Hospitality and Events Case Studies
    Figure 7. Media and Entertainment Case Studies
    Figure 8. Retail Case Studies
    Figure 9. Gaming Case Studies
    Figure 10. Automotive Case Studies
    Figure 11. Others Case Studies
    Figure 12. VR Content Creation Report Years Considered
    Figure 13. Global VR Content Creation Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 14. Global VR Content Creation Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 15. Global VR Content Creation Market Share by Region: 2021 VS 2028
    Figure 16. Global VR Content Creation Market Share by Players in 2021
    Figure 17. Global Top VR Content Creation Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Content Creation as of 2021)
    Figure 18. The Top 10 and 5 Players Market Share by VR Content Creation Revenue in 2021
    Figure 19. North America VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 20. North America VR Content Creation Market Share by Country (2017-2028)
    Figure 21. United States VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. Canada VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 23. Europe VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 24. Europe VR Content Creation Market Share by Country (2017-2028)
    Figure 25. Germany VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 26. France VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. U.K. VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. Italy VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. Russia VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Nordic Countries VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 31. Asia-Pacific VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Asia-Pacific VR Content Creation Market Share by Region (2017-2028)
    Figure 33. China VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 34. Japan VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 35. South Korea VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 36. Southeast Asia VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. India VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Australia VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 39. Latin America VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. Latin America VR Content Creation Market Share by Country (2017-2028)
    Figure 41. Mexico VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 42. Brazil VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 43. Middle East & Africa VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 44. Middle East & Africa VR Content Creation Market Share by Country (2017-2028)
    Figure 45. Turkey VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 46. Saudi Arabia VR Content Creation Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 47. Blippar Revenue Growth Rate in VR Content Creation Business (2017-2022)
    Figure 48. 360 Labs Revenue Growth Rate in VR Content Creation Business (2017-2022)
    Figure 49. Matterport Revenue Growth Rate in VR Content Creation Business (2017-2022)
    Figure 50. Koncept VR Revenue Growth Rate in VR Content Creation Business (2017-2022)
    Figure 51. SubVRsive Revenue Growth Rate in VR Content Creation Business (2017-2022)
    Figure 52. Panedia Revenue Growth Rate in VR Content Creation Business (2017-2022)
    Figure 53. Voxelus Revenue Growth Rate in VR Content Creation Business (2017-2022)
    Figure 54. Vizor Revenue Growth Rate in VR Content Creation Business (2017-2022)
    Figure 55. Wevr Revenue Growth Rate in VR Content Creation Business (2017-2022)
    Figure 56. WeMakeVR Revenue Growth Rate in VR Content Creation Business (2017-2022)
    Figure 57. Bottom-up and Top-down Approaches for This Report
    Figure 58. Data Triangulation
    Figure 59. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Blippar
360 Labs
Matterport
Koncept VR
SubVRsive
Panedia
Voxelus
Vizor
Wevr
WeMakeVR
Frequently Asked Questions
VR Content Creation report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
VR Content Creation report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
VR Content Creation report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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