Education Hardware
Education Hardware market is segmented by players, region (country), by Type and by Application. ... Read More
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Education Gamification Market Size Growth Rate by Type: 2017 VS 2021 VS 2028 1.2.2 Augmented Reality (AR) Types 1.2.3 Virtual Reality (VR) Types 1.2.4 Other 1.3 Market by Application 1.3.1 Global Education Gamification Market Share by Application: 2017 VS 2021 VS 2028 1.3.2 K-12 Education 1.3.3 Higher Education 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Education Gamification Market Perspective (2017-2028) 2.2 Education Gamification Growth Trends by Region 2.2.1 Education Gamification Market Size by Region: 2017 VS 2021 VS 2028 2.2.2 Education Gamification Historic Market Size by Region (2017-2022) 2.2.3 Education Gamification Forecasted Market Size by Region (2023-2028) 2.3 Education Gamification Market Dynamics 2.3.1 Education Gamification Industry Trends 2.3.2 Education Gamification Market Drivers 2.3.3 Education Gamification Market Challenges 2.3.4 Education Gamification Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Education Gamification Players by Revenue 3.1.1 Global Top Education Gamification Players by Revenue (2017-2022) 3.1.2 Global Education Gamification Revenue Market Share by Players (2017-2022) 3.2 Global Education Gamification Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by Education Gamification Revenue 3.4 Global Education Gamification Market Concentration Ratio 3.4.1 Global Education Gamification Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Education Gamification Revenue in 2021 3.5 Education Gamification Key Players Head office and Area Served 3.6 Key Players Education Gamification Product Solution and Service 3.7 Date of Enter into Education Gamification Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Education Gamification Breakdown Data by Type 4.1 Global Education Gamification Historic Market Size by Type (2017-2022) 4.2 Global Education Gamification Forecasted Market Size by Type (2023-2028) 5 Education Gamification Breakdown Data by Application 5.1 Global Education Gamification Historic Market Size by Application (2017-2022) 5.2 Global Education Gamification Forecasted Market Size by Application (2023-2028) 6 North America 6.1 North America Education Gamification Market Size (2017-2028) 6.2 North America Education Gamification Market Size by Country (2017-2022) 6.3 North America Education Gamification Market Size by Country (2023-2028) 6.4 United States 6.5 Canada 7 Europe 7.1 Europe Education Gamification Market Size (2017-2028) 7.2 Europe Education Gamification Market Size by Country (2017-2022) 7.3 Europe Education Gamification Market Size by Country (2023-2028) 7.4 Germany 7.5 France 7.6 U.K. 7.7 Italy 7.8 Russia 7.9 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific Education Gamification Market Size (2017-2028) 8.2 Asia-Pacific Education Gamification Market Size by Country (2017-2022) 8.3 Asia-Pacific Education Gamification Market Size by Country (2023-2028) 8.4 China 8.5 Japan 8.6 South Korea 8.7 Southeast Asia 8.8 India 8.9 Australia 9 Latin America 9.1 Latin America Education Gamification Market Size (2017-2028) 9.2 Latin America Education Gamification Market Size by Country (2017-2022) 9.3 Latin America Education Gamification Market Size by Country (2023-2028) 9.4 Mexico 9.5 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Education Gamification Market Size (2017-2028) 10.2 Middle East & Africa Education Gamification Market Size by Country (2017-2022) 10.3 Middle East & Africa Education Gamification Market Size by Country (2023-2028) 10.4 Turkey 10.5 Saudi Arabia 10.6 UAE 11 Key Players Profiles 11.1 Badgeville 11.1.1 Badgeville Company Detail 11.1.2 Badgeville Business Overview 11.1.3 Badgeville Education Gamification Introduction 11.1.4 Badgeville Revenue in Education Gamification Business (2017-2022) 11.1.5 Badgeville Recent Development 11.2 Bunchball 11.2.1 Bunchball Company Detail 11.2.2 Bunchball Business Overview 11.2.3 Bunchball Education Gamification Introduction 11.2.4 Bunchball Revenue in Education Gamification Business (2017-2022) 11.2.5 Bunchball Recent Development 11.3 Classcraft Studios 11.3.1 Classcraft Studios Company Detail 11.3.2 Classcraft Studios Business Overview 11.3.3 Classcraft Studios Education Gamification Introduction 11.3.4 Classcraft Studios Revenue in Education Gamification Business (2017-2022) 11.3.5 Classcraft Studios Recent Development 11.4 GoGo Labs 11.4.1 GoGo Labs Company Detail 11.4.2 GoGo Labs Business Overview 11.4.3 GoGo Labs Education Gamification Introduction 11.4.4 GoGo Labs Revenue in Education Gamification Business (2017-2022) 11.4.5 GoGo Labs Recent Development 11.5 6waves 11.5.1 6waves Company Detail 11.5.2 6waves Business Overview 11.5.3 6waves Education Gamification Introduction 11.5.4 6waves Revenue in Education Gamification Business (2017-2022) 11.5.5 6waves Recent Development 11.6 Recurrence 11.6.1 Recurrence Company Detail 11.6.2 Recurrence Business Overview 11.6.3 Recurrence Education Gamification Introduction 11.6.4 Recurrence Revenue in Education Gamification Business (2017-2022) 11.6.5 Recurrence Recent Development 11.7 Fundamentor 11.7.1 Fundamentor Company Detail 11.7.2 Fundamentor Business Overview 11.7.3 Fundamentor Education Gamification Introduction 11.7.4 Fundamentor Revenue in Education Gamification Business (2017-2022) 11.7.5 Fundamentor Recent Development 11.8 Gametize 11.8.1 Gametize Company Detail 11.8.2 Gametize Business Overview 11.8.3 Gametize Education Gamification Introduction 11.8.4 Gametize Revenue in Education Gamification Business (2017-2022) 11.8.5 Gametize Recent Development 11.9 GradeCraft 11.9.1 GradeCraft Company Detail 11.9.2 GradeCraft Business Overview 11.9.3 GradeCraft Education Gamification Introduction 11.9.4 GradeCraft Revenue in Education Gamification Business (2017-2022) 11.9.5 GradeCraft Recent Development 11.10 Kuato Studios 11.10.1 Kuato Studios Company Detail 11.10.2 Kuato Studios Business Overview 11.10.3 Kuato Studios Education Gamification Introduction 11.10.4 Kuato Studios Revenue in Education Gamification Business (2017-2022) 11.10.5 Kuato Studios Recent Development 11.11 Kungfu-Math 11.11.1 Kungfu-Math Company Detail 11.11.2 Kungfu-Math Business Overview 11.11.3 Kungfu-Math Education Gamification Introduction 11.11.4 Kungfu-Math Revenue in Education Gamification Business (2017-2022) 11.11.5 Kungfu-Math Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Education Gamification Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028 Table 2. Key Players of Augmented Reality (AR) Types Table 3. Key Players of Virtual Reality (VR) Types Table 4. Key Players of Other Table 5. Global Education Gamification Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028 Table 6. Global Education Gamification Market Size by Region (US$ Million): 2017 VS 2021 VS 2028 Table 7. Global Education Gamification Market Size by Region (2017-2022) & (US$ Million) Table 8. Global Education Gamification Market Share by Region (2017-2022) Table 9. Global Education Gamification Forecasted Market Size by Region (2023-2028) & (US$ Million) Table 10. Global Education Gamification Market Share by Region (2023-2028) Table 11. Education Gamification Market Trends Table 12. Education Gamification Market Drivers Table 13. Education Gamification Market Challenges Table 14. Education Gamification Market Restraints Table 15. Global Education Gamification Revenue by Players (2017-2022) & (US$ Million) Table 16. Global Education Gamification Market Share by Players (2017-2022) Table 17. Global Top Education Gamification Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Education Gamification as of 2021) Table 18. Ranking of Global Top Education Gamification Companies by Revenue (US$ Million) in 2021 Table 19. Global 5 Largest Players Market Share by Education Gamification Revenue (CR5 and HHI) & (2017-2022) Table 20. Key Players Headquarters and Area Served Table 21. Key Players Education Gamification Product Solution and Service Table 22. Date of Enter into Education Gamification Market Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Global Education Gamification Market Size by Type (2017-2022) & (US$ Million) Table 25. Global Education Gamification Revenue Market Share by Type (2017-2022) Table 26. Global Education Gamification Forecasted Market Size by Type (2023-2028) & (US$ Million) Table 27. Global Education Gamification Revenue Market Share by Type (2023-2028) Table 28. Global Education Gamification Market Size by Application (2017-2022) & (US$ Million) Table 29. Global Education Gamification Revenue Market Share by Application (2017-2022) Table 30. Global Education Gamification Forecasted Market Size by Application (2023-2028) & (US$ Million) Table 31. Global Education Gamification Revenue Market Share by Application (2023-2028) Table 32. North America Education Gamification Market Size by Country (2017-2022) & (US$ Million) Table 33. North America Education Gamification Market Size by Country (2023-2028) & (US$ Million) Table 34. Europe Education Gamification Market Size by Country (2017-2022) & (US$ Million) Table 35. Europe Education Gamification Market Size by Country (2023-2028) & (US$ Million) Table 36. Asia-Pacific Education Gamification Market Size by Region (2017-2022) & (US$ Million) Table 37. Asia-Pacific Education Gamification Market Size by Region (2023-2028) & (US$ Million) Table 38. Latin America Education Gamification Market Size by Country (2017-2022) & (US$ Million) Table 39. Latin America Education Gamification Market Size by Country (2023-2028) & (US$ Million) Table 40. Middle East & Africa Education Gamification Market Size by Country (2017-2022) & (US$ Million) Table 41. Middle East & Africa Education Gamification Market Size by Country (2023-2028) & (US$ Million) Table 42. Badgeville Company Detail Table 43. Badgeville Business Overview Table 44. Badgeville Education Gamification Product Table 45. Badgeville Revenue in Education Gamification Business (2017-2022) & (US$ Million) Table 46. Badgeville Recent Development Table 47. Bunchball Company Detail Table 48. Bunchball Business Overview Table 49. Bunchball Education Gamification Product Table 50. Bunchball Revenue in Education Gamification Business (2017-2022) & (US$ Million) Table 51. Bunchball Recent Development Table 52. Classcraft Studios Company Detail Table 53. Classcraft Studios Business Overview Table 54. Classcraft Studios Education Gamification Product Table 55. Classcraft Studios Revenue in Education Gamification Business (2017-2022) & (US$ Million) Table 56. Classcraft Studios Recent Development Table 57. GoGo Labs Company Detail Table 58. GoGo Labs Business Overview Table 59. GoGo Labs Education Gamification Product Table 60. GoGo Labs Revenue in Education Gamification Business (2017-2022) & (US$ Million) Table 61. GoGo Labs Recent Development Table 62. 6waves Company Detail Table 63. 6waves Business Overview Table 64. 6waves Education Gamification Product Table 65. 6waves Revenue in Education Gamification Business (2017-2022) & (US$ Million) Table 66. 6waves Recent Development Table 67. Recurrence Company Detail Table 68. Recurrence Business Overview Table 69. Recurrence Education Gamification Product Table 70. Recurrence Revenue in Education Gamification Business (2017-2022) & (US$ Million) Table 71. Recurrence Recent Development Table 72. Fundamentor Company Detail Table 73. Fundamentor Business Overview Table 74. Fundamentor Education Gamification Product Table 75. Fundamentor Revenue in Education Gamification Business (2017-2022) & (US$ Million) Table 76. Fundamentor Recent Development Table 77. Gametize Company Detail Table 78. Gametize Business Overview Table 79. Gametize Education Gamification Product Table 80. Gametize Revenue in Education Gamification Business (2017-2022) & (US$ Million) Table 81. Gametize Recent Development Table 82. GradeCraft Company Detail Table 83. GradeCraft Business Overview Table 84. GradeCraft Education Gamification Product Table 85. GradeCraft Revenue in Education Gamification Business (2017-2022) & (US$ Million) Table 86. GradeCraft Recent Development Table 87. Kuato Studios Company Detail Table 88. Kuato Studios Business Overview Table 89. Kuato Studios Education Gamification Product Table 90. Kuato Studios Revenue in Education Gamification Business (2017-2022) & (US$ Million) Table 91. Kuato Studios Recent Development Table 92. Kungfu-Math Company Detail Table 93. Kungfu-Math Business Overview Table 94. Kungfu-Math Education GamificationProduct Table 95. Kungfu-Math Revenue in Education Gamification Business (2017-2022) & (US$ Million) Table 96. Kungfu-Math Recent Development Table 97. Research Programs/Design for This Report Table 98. Key Data Information from Secondary Sources Table 99. Key Data Information from Primary Sources List of Figures Figure 1. Global Education Gamification Market Share by Type: 2021 VS 2028 Figure 2. Augmented Reality (AR) Types Features Figure 3. Virtual Reality (VR) Types Features Figure 4. Other Features Figure 5. Global Education Gamification Market Share by Application in 2021 & 2028 Figure 6. K-12 Education Case Studies Figure 7. Higher Education Case Studies Figure 8. Education Gamification Report Years Considered Figure 9. Global Education Gamification Market Size (US$ Million), Year-over-Year: 2017-2028 Figure 10. Global Education Gamification Market Size, (US$ Million), 2017 VS 2021 VS 2028 Figure 11. Global Education Gamification Market Share by Region: 2021 VS 2028 Figure 12. Global Education Gamification Market Share by Players in 2021 Figure 13. Global Top Education Gamification Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Education Gamification as of 2021) Figure 14. The Top 10 and 5 Players Market Share by Education Gamification Revenue in 2021 Figure 15. North America Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 16. North America Education Gamification Market Share by Country (2017-2028) Figure 17. United States Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 18. Canada Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 19. Europe Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 20. Europe Education Gamification Market Share by Country (2017-2028) Figure 21. Germany Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 22. France Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 23. U.K. Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 24. Italy Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 25. Russia Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 26. Nordic Countries Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 27. Asia-Pacific Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 28. Asia-Pacific Education Gamification Market Share by Region (2017-2028) Figure 29. China Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 30. Japan Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 31. South Korea Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 32. Southeast Asia Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 33. India Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 34. Australia Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 35. Latin America Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 36. Latin America Education Gamification Market Share by Country (2017-2028) Figure 37. Mexico Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 38. Brazil Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 39. Middle East & Africa Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 40. Middle East & Africa Education Gamification Market Share by Country (2017-2028) Figure 41. Turkey Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 42. Saudi Arabia Education Gamification Market Size YoY Growth (2017-2028) & (US$ Million) Figure 43. Badgeville Revenue Growth Rate in Education Gamification Business (2017-2022) Figure 44. Bunchball Revenue Growth Rate in Education Gamification Business (2017-2022) Figure 45. Classcraft Studios Revenue Growth Rate in Education Gamification Business (2017-2022) Figure 46. GoGo Labs Revenue Growth Rate in Education Gamification Business (2017-2022) Figure 47. 6waves Revenue Growth Rate in Education Gamification Business (2017-2022) Figure 48. Recurrence Revenue Growth Rate in Education Gamification Business (2017-2022) Figure 49. Fundamentor Revenue Growth Rate in Education Gamification Business (2017-2022) Figure 50. Gametize Revenue Growth Rate in Education Gamification Business (2017-2022) Figure 51. GradeCraft Revenue Growth Rate in Education Gamification Business (2017-2022) Figure 52. Kuato Studios Revenue Growth Rate in Education Gamification Business (2017-2022) Figure 53. Kungfu-Math Revenue Growth Rate in Education Gamification Business (2017-2022) Figure 54. Bottom-up and Top-down Approaches for This Report Figure 55. Data Triangulation Figure 56. Key Executives Interviewed
Badgeville Bunchball Classcraft Studios GoGo Labs 6waves Recurrence Fundamentor Gametize GradeCraft Kuato Studios Kungfu-Math
Education Hardware market is segmented by players, region (country), by Type and by Application. ... Read More
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