Global Serious Game Market Research Report 2023

Report ID: 1914892 | Published Date: Jan 2025 | No. of Page: 89 | Base Year: 2024 | Rating: 4.3 | Webstory: Check our Web story
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Serious Game Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
        1.2.2 Mobile-based
        1.2.3 PC-based
        1.2.4 Web-based
    1.3 Market by Application
        1.3.1 Global Serious Game Market Share by Application: 2017 VS 2021 VS 2028
        1.3.2 Aerospace and Defence
        1.3.3 Automotive
        1.3.4 Education
        1.3.5 Energy
        1.3.6 Government
        1.3.7 Healthcare
        1.3.8 Media and Advertising
        1.3.9 Others
    1.4 Study Objectives
    1.5 Years Considered
2 Global Growth Trends
    2.1 Global Serious Game Market Perspective (2017-2028)
    2.2 Serious Game Growth Trends by Region
        2.2.1 Serious Game Market Size by Region: 2017 VS 2021 VS 2028
        2.2.2 Serious Game Historic Market Size by Region (2017-2022)
        2.2.3 Serious Game Forecasted Market Size by Region (2023-2028)
    2.3 Serious Game Market Dynamics
        2.3.1 Serious Game Industry Trends
        2.3.2 Serious Game Market Drivers
        2.3.3 Serious Game Market Challenges
        2.3.4 Serious Game Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top Serious Game Players by Revenue
        3.1.1 Global Top Serious Game Players by Revenue (2017-2022)
        3.1.2 Global Serious Game Revenue Market Share by Players (2017-2022)
    3.2 Global Serious Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by Serious Game Revenue
    3.4 Global Serious Game Market Concentration Ratio
        3.4.1 Global Serious Game Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Serious Game Revenue in 2021
    3.5 Serious Game Key Players Head office and Area Served
    3.6 Key Players Serious Game Product Solution and Service
    3.7 Date of Enter into Serious Game Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 Serious Game Breakdown Data by Type
    4.1 Global Serious Game Historic Market Size by Type (2017-2022)
    4.2 Global Serious Game Forecasted Market Size by Type (2023-2028)
5 Serious Game Breakdown Data by Application
    5.1 Global Serious Game Historic Market Size by Application (2017-2022)
    5.2 Global Serious Game Forecasted Market Size by Application (2023-2028)
6 North America
    6.1 North America Serious Game Market Size (2017-2028)
    6.2 North America Serious Game Market Size by Country (2017-2022)
    6.3 North America Serious Game Market Size by Country (2023-2028)
    6.4 United States
    6.5 Canada
7 Europe
    7.1 Europe Serious Game Market Size (2017-2028)
    7.2 Europe Serious Game Market Size by Country (2017-2022)
    7.3 Europe Serious Game Market Size by Country (2023-2028)
    7.4 Germany
    7.5 France
    7.6 U.K.
    7.7 Italy
    7.8 Russia
    7.9 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific Serious Game Market Size (2017-2028)
    8.2 Asia-Pacific Serious Game Market Size by Country (2017-2022)
    8.3 Asia-Pacific Serious Game Market Size by Country (2023-2028)
    8.4 China
    8.5 Japan
    8.6 South Korea
    8.7 Southeast Asia
    8.8 India
    8.9 Australia
9 Latin America
    9.1 Latin America Serious Game Market Size (2017-2028)
    9.2 Latin America Serious Game Market Size by Country (2017-2022)
    9.3 Latin America Serious Game Market Size by Country (2023-2028)
    9.4 Mexico
    9.5 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa Serious Game Market Size (2017-2028)
    10.2 Middle East & Africa Serious Game Market Size by Country (2017-2022)
    10.3 Middle East & Africa Serious Game Market Size by Country (2023-2028)
    10.4 Turkey
    10.5 Saudi Arabia
    10.6 UAE
11 Key Players Profiles
    11.1 Cisco
        11.1.1 Cisco Company Detail
        11.1.2 Cisco Business Overview
        11.1.3 Cisco Serious Game Introduction
        11.1.4 Cisco Revenue in Serious Game Business (2017-2022)
        11.1.5 Cisco Recent Development
    11.2 IBM
        11.2.1 IBM Company Detail
        11.2.2 IBM Business Overview
        11.2.3 IBM Serious Game Introduction
        11.2.4 IBM Revenue in Serious Game Business (2017-2022)
        11.2.5 IBM Recent Development
    11.3 Microsoft
        11.3.1 Microsoft Company Detail
        11.3.2 Microsoft Business Overview
        11.3.3 Microsoft Serious Game Introduction
        11.3.4 Microsoft Revenue in Serious Game Business (2017-2022)
        11.3.5 Microsoft Recent Development
    11.4 Nintendo
        11.4.1 Nintendo Company Detail
        11.4.2 Nintendo Business Overview
        11.4.3 Nintendo Serious Game Introduction
        11.4.4 Nintendo Revenue in Serious Game Business (2017-2022)
        11.4.5 Nintendo Recent Development
    11.5 Serious Game International
        11.5.1 Serious Game International Company Detail
        11.5.2 Serious Game International Business Overview
        11.5.3 Serious Game International Serious Game Introduction
        11.5.4 Serious Game International Revenue in Serious Game Business (2017-2022)
        11.5.5 Serious Game International Recent Development
    11.6 Applied Research Associates
        11.6.1 Applied Research Associates Company Detail
        11.6.2 Applied Research Associates Business Overview
        11.6.3 Applied Research Associates Serious Game Introduction
        11.6.4 Applied Research Associates Revenue in Serious Game Business (2017-2022)
        11.6.5 Applied Research Associates Recent Development
    11.7 BreakAway Games
        11.7.1 BreakAway Games Company Detail
        11.7.2 BreakAway Games Business Overview
        11.7.3 BreakAway Games Serious Game Introduction
        11.7.4 BreakAway Games Revenue in Serious Game Business (2017-2022)
        11.7.5 BreakAway Games Recent Development
    11.8 CCS Education
        11.8.1 CCS Education Company Detail
        11.8.2 CCS Education Business Overview
        11.8.3 CCS Education Serious Game Introduction
        11.8.4 CCS Education Revenue in Serious Game Business (2017-2022)
        11.8.5 CCS Education Recent Development
    11.9 Designing Digitally
        11.9.1 Designing Digitally Company Detail
        11.9.2 Designing Digitally Business Overview
        11.9.3 Designing Digitally Serious Game Introduction
        11.9.4 Designing Digitally Revenue in Serious Game Business (2017-2022)
        11.9.5 Designing Digitally Recent Development
    11.10 Serious Game Interactive
        11.10.1 Serious Game Interactive Company Detail
        11.10.2 Serious Game Interactive Business Overview
        11.10.3 Serious Game Interactive Serious Game Introduction
        11.10.4 Serious Game Interactive Revenue in Serious Game Business (2017-2022)
        11.10.5 Serious Game Interactive Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details
List of Tables
    Table 1. Global Serious Game Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
    Table 2. Key Players of Mobile-based
    Table 3. Key Players of PC-based
    Table 4. Key Players of Web-based
    Table 5. Global Serious Game Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
    Table 6. Global Serious Game Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 7. Global Serious Game Market Size by Region (2017-2022) & (US$ Million)
    Table 8. Global Serious Game Market Share by Region (2017-2022)
    Table 9. Global Serious Game Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 10. Global Serious Game Market Share by Region (2023-2028)
    Table 11. Serious Game Market Trends
    Table 12. Serious Game Market Drivers
    Table 13. Serious Game Market Challenges
    Table 14. Serious Game Market Restraints
    Table 15. Global Serious Game Revenue by Players (2017-2022) & (US$ Million)
    Table 16. Global Serious Game Market Share by Players (2017-2022)
    Table 17. Global Top Serious Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Game as of 2021)
    Table 18. Ranking of Global Top Serious Game Companies by Revenue (US$ Million) in 2021
    Table 19. Global 5 Largest Players Market Share by Serious Game Revenue (CR5 and HHI) & (2017-2022)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players Serious Game Product Solution and Service
    Table 22. Date of Enter into Serious Game Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global Serious Game Market Size by Type (2017-2022) & (US$ Million)
    Table 25. Global Serious Game Revenue Market Share by Type (2017-2022)
    Table 26. Global Serious Game Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 27. Global Serious Game Revenue Market Share by Type (2023-2028)
    Table 28. Global Serious Game Market Size by Application (2017-2022) & (US$ Million)
    Table 29. Global Serious Game Revenue Market Share by Application (2017-2022)
    Table 30. Global Serious Game Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 31. Global Serious Game Revenue Market Share by Application (2023-2028)
    Table 32. North America Serious Game Market Size by Country (2017-2022) & (US$ Million)
    Table 33. North America Serious Game Market Size by Country (2023-2028) & (US$ Million)
    Table 34. Europe Serious Game Market Size by Country (2017-2022) & (US$ Million)
    Table 35. Europe Serious Game Market Size by Country (2023-2028) & (US$ Million)
    Table 36. Asia-Pacific Serious Game Market Size by Region (2017-2022) & (US$ Million)
    Table 37. Asia-Pacific Serious Game Market Size by Region (2023-2028) & (US$ Million)
    Table 38. Latin America Serious Game Market Size by Country (2017-2022) & (US$ Million)
    Table 39. Latin America Serious Game Market Size by Country (2023-2028) & (US$ Million)
    Table 40. Middle East & Africa Serious Game Market Size by Country (2017-2022) & (US$ Million)
    Table 41. Middle East & Africa Serious Game Market Size by Country (2023-2028) & (US$ Million)
    Table 42. Cisco Company Detail
    Table 43. Cisco Business Overview
    Table 44. Cisco Serious Game Product
    Table 45. Cisco Revenue in Serious Game Business (2017-2022) & (US$ Million)
    Table 46. Cisco Recent Development
    Table 47. IBM Company Detail
    Table 48. IBM Business Overview
    Table 49. IBM Serious Game Product
    Table 50. IBM Revenue in Serious Game Business (2017-2022) & (US$ Million)
    Table 51. IBM Recent Development
    Table 52. Microsoft Company Detail
    Table 53. Microsoft Business Overview
    Table 54. Microsoft Serious Game Product
    Table 55. Microsoft Revenue in Serious Game Business (2017-2022) & (US$ Million)
    Table 56. Microsoft Recent Development
    Table 57. Nintendo Company Detail
    Table 58. Nintendo Business Overview
    Table 59. Nintendo Serious Game Product
    Table 60. Nintendo Revenue in Serious Game Business (2017-2022) & (US$ Million)
    Table 61. Nintendo Recent Development
    Table 62. Serious Game International Company Detail
    Table 63. Serious Game International Business Overview
    Table 64. Serious Game International Serious Game Product
    Table 65. Serious Game International Revenue in Serious Game Business (2017-2022) & (US$ Million)
    Table 66. Serious Game International Recent Development
    Table 67. Applied Research Associates Company Detail
    Table 68. Applied Research Associates Business Overview
    Table 69. Applied Research Associates Serious Game Product
    Table 70. Applied Research Associates Revenue in Serious Game Business (2017-2022) & (US$ Million)
    Table 71. Applied Research Associates Recent Development
    Table 72. BreakAway Games Company Detail
    Table 73. BreakAway Games Business Overview
    Table 74. BreakAway Games Serious Game Product
    Table 75. BreakAway Games Revenue in Serious Game Business (2017-2022) & (US$ Million)
    Table 76. BreakAway Games Recent Development
    Table 77. CCS Education Company Detail
    Table 78. CCS Education Business Overview
    Table 79. CCS Education Serious Game Product
    Table 80. CCS Education Revenue in Serious Game Business (2017-2022) & (US$ Million)
    Table 81. CCS Education Recent Development
    Table 82. Designing Digitally Company Detail
    Table 83. Designing Digitally Business Overview
    Table 84. Designing Digitally Serious Game Product
    Table 85. Designing Digitally Revenue in Serious Game Business (2017-2022) & (US$ Million)
    Table 86. Designing Digitally Recent Development
    Table 87. Serious Game Interactive Company Detail
    Table 88. Serious Game Interactive Business Overview
    Table 89. Serious Game Interactive Serious Game Product
    Table 90. Serious Game Interactive Revenue in Serious Game Business (2017-2022) & (US$ Million)
    Table 91. Serious Game Interactive Recent Development
    Table 92. Research Programs/Design for This Report
    Table 93. Key Data Information from Secondary Sources
    Table 94. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Serious Game Market Share by Type: 2021 VS 2028
    Figure 2. Mobile-based Features
    Figure 3. PC-based Features
    Figure 4. Web-based Features
    Figure 5. Global Serious Game Market Share by Application in 2021 & 2028
    Figure 6. Aerospace and Defence Case Studies
    Figure 7. Automotive Case Studies
    Figure 8. Education Case Studies
    Figure 9. Energy Case Studies
    Figure 10. Government Case Studies
    Figure 11. Healthcare Case Studies
    Figure 12. Media and Advertising Case Studies
    Figure 13. Others Case Studies
    Figure 14. Serious Game Report Years Considered
    Figure 15. Global Serious Game Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 16. Global Serious Game Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 17. Global Serious Game Market Share by Region: 2021 VS 2028
    Figure 18. Global Serious Game Market Share by Players in 2021
    Figure 19. Global Top Serious Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Game as of 2021)
    Figure 20. The Top 10 and 5 Players Market Share by Serious Game Revenue in 2021
    Figure 21. North America Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. North America Serious Game Market Share by Country (2017-2028)
    Figure 23. United States Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 24. Canada Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 25. Europe Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 26. Europe Serious Game Market Share by Country (2017-2028)
    Figure 27. Germany Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. France Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. U.K. Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Italy Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 31. Russia Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Nordic Countries Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 33. Asia-Pacific Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 34. Asia-Pacific Serious Game Market Share by Region (2017-2028)
    Figure 35. China Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 36. Japan Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. South Korea Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Southeast Asia Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 39. India Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. Australia Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 41. Latin America Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 42. Latin America Serious Game Market Share by Country (2017-2028)
    Figure 43. Mexico Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 44. Brazil Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 45. Middle East & Africa Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 46. Middle East & Africa Serious Game Market Share by Country (2017-2028)
    Figure 47. Turkey Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 48. Saudi Arabia Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 49. Cisco Revenue Growth Rate in Serious Game Business (2017-2022)
    Figure 50. IBM Revenue Growth Rate in Serious Game Business (2017-2022)
    Figure 51. Microsoft Revenue Growth Rate in Serious Game Business (2017-2022)
    Figure 52. Nintendo Revenue Growth Rate in Serious Game Business (2017-2022)
    Figure 53. Serious Game International Revenue Growth Rate in Serious Game Business (2017-2022)
    Figure 54. Applied Research Associates Revenue Growth Rate in Serious Game Business (2017-2022)
    Figure 55. BreakAway Games Revenue Growth Rate in Serious Game Business (2017-2022)
    Figure 56. CCS Education Revenue Growth Rate in Serious Game Business (2017-2022)
    Figure 57. Designing Digitally Revenue Growth Rate in Serious Game Business (2017-2022)
    Figure 58. Serious Game Interactive Revenue Growth Rate in Serious Game Business (2017-2022)
    Figure 59. Bottom-up and Top-down Approaches for This Report
    Figure 60. Data Triangulation
    Figure 61. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Cisco
IBM
Microsoft
Nintendo
Serious Game International
Applied Research Associates
BreakAway Games
CCS Education
Designing Digitally
Serious Game Interactive
Frequently Asked Questions
Serious Game report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Serious Game report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Serious Game report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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