Social Media IT Spending
Social Media IT Spending market is segmented by region (country), players, by Type and by Applica ... Read More
1 Study Coverage 1.1 Social Gaming Revenue in Social Gaming Business (2017-2022) & (US$ Million) Introduction 1.2 Global Social Gaming Outlook 2017 VS 2022 VS 2028 1.2.1 Global Social Gaming Market Size for the Year 2017-2028 1.2.2 Global Social Gaming Market Size for the Year 2017-2028 1.3 Social Gaming Market Size, United States VS Global, 2017 VS 2022 VS 2028 1.3.1 The Market Share of United States Social Gaming in Global, 2017 VS 2022 VS 2028 1.3.2 The Growth Rate of Social Gaming Market Size, United States VS Global, 2017 VS 2022 VS 2028 1.4 Social Gaming Market Dynamics 1.4.1 Social Gaming Industry Trends 1.4.2 Social Gaming Market Drivers 1.4.3 Social Gaming Market Challenges 1.4.4 Social Gaming Market Restraints 1.5 Study Objectives 1.6 Years Considered 2 Social Gaming by Type 2.1 Social Gaming Market Segment by Type 2.1.1 Voice Social Gaming 2.1.2 Video Social Gaming 2.1.3 Others 2.2 Global Social Gaming Market Size by Type (2017, 2022 & 2028) 2.3 Global Social Gaming Market Size by Type (2017-2028) 2.4 United States Social Gaming Market Size by Type (2017, 2022 & 2028) 2.5 United States Social Gaming Market Size by Type (2017-2028) 3 Social Gaming by Application 3.1 Social Gaming Market Segment by Application 3.1.1 Male 3.1.2 Female 3.2 Global Social Gaming Market Size by Application (2017, 2022 & 2028) 3.3 Global Social Gaming Market Size by Application (2017-2028) 3.4 United States Social Gaming Market Size by Application (2017, 2022 & 2028) 3.5 United States Social Gaming Market Size by Application (2017-2028) 4 Global Social Gaming Competitor Landscape by Company 4.1 Global Social Gaming Market Size by Company 4.1.1 Top Global Social Gaming Companies Ranked by Revenue (2021) 4.1.2 Global Social Gaming Revenue by Player (2017-2022) 4.2 Global Social Gaming Concentration Ratio (CR) 4.2.1 Social Gaming Market Concentration Ratio (CR) (2017-2022) 4.2.2 Global Top 5 and Top 10 Largest Companies of Social Gaming in 2021 4.2.3 Global Social Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 4.3 Global Social Gaming Headquarters, Revenue in Social Gaming Business (2017-2022) & (US$ Million) Type 4.3.1 Global Social Gaming Headquarters and Area Served 4.3.2 Global Social Gaming Companies Revenue in Social Gaming Business (2017-2022) & (US$ Million) Type 4.3.3 Date of International Companies Enter into Social Gaming Market 4.4 Companies Mergers & Acquisitions, Expansion Plans 4.5 United States Social Gaming Market Size by Company 4.5.1 Top Social Gaming Players in United States, Ranked by Revenue (2021) 4.5.2 United States Social Gaming Revenue by Players (2020, 2021 & 2022) 5 Global Social Gaming Market Size by Region 5.1 Global Social Gaming Market Size by Region: 2017 VS 2022 VS 2028 5.2 Global Social Gaming Market Size by Region (2017-2028) 5.2.1 Global Social Gaming Market Size by Region: 2017-2022 5.2.2 Global Social Gaming Market Size by Region (2023-2028) 6 Segment in Region Level & Country Level 6.1 North America 6.1.1 North America Social Gaming Market Size YoY Growth 2017-2028 6.1.2 North America Social Gaming Market Facts & Figures by Country (2017, 2022 & 2028) 6.1.3 U.S. 6.1.4 Canada 6.2 Asia-Pacific 6.2.1 Asia-Pacific Social Gaming Market Size YoY Growth 2017-2028 6.2.2 Asia-Pacific Social Gaming Market Facts & Figures by Region (2017, 2022 & 2028) 6.2.3 China 6.2.4 Japan 6.2.5 South Korea 6.2.6 India 6.2.7 Australia 6.2.8 Taiwan 6.2.9 Indonesia 6.2.10 Thailand 6.2.11 Malaysia 6.2.12 Philippines 6.3 Europe 6.3.1 Europe Social Gaming Market Size YoY Growth 2017-2028 6.3.2 Europe Social Gaming Market Facts & Figures by Country (2017, 2022 & 2028) 6.3.3 Germany 6.3.4 France 6.3.5 U.K. 6.3.6 Italy 6.3.7 Russia 6.4 Latin America 6.4.1 Latin America Social Gaming Market Size YoY Growth 2017-2028 6.4.2 Latin America Social Gaming Market Facts & Figures by Country (2017, 2022 & 2028) 6.4.3 Mexico 6.4.4 Brazil 6.4.5 Argentina 6.5 Middle East and Africa 6.5.1 Middle East and Africa Social Gaming Market Size YoY Growth 2017-2028 6.5.2 Middle East and Africa Social Gaming Market Facts & Figures by Country (2017, 2022 & 2028) 6.5.3 Turkey 6.5.4 Saudi Arabia 6.5.5 U.A.E 7 Company Profiles 7.1 Activision Blizzard 7.1.1 Activision Blizzard Company Details 7.1.2 Activision Blizzard Business Overview 7.1.3 Activision Blizzard Social Gaming Introduction 7.1.4 Activision Blizzard Revenue in Social Gaming Business (2017-2022) 7.1.5 Activision Blizzard Recent Development 7.2 Electronic Arts 7.2.1 Electronic Arts Company Details 7.2.2 Electronic Arts Business Overview 7.2.3 Electronic Arts Social Gaming Introduction 7.2.4 Electronic Arts Revenue in Social Gaming Business (2017-2022) 7.2.5 Electronic Arts Recent Development 7.3 King Digital Entertainment 7.3.1 King Digital Entertainment Company Details 7.3.2 King Digital Entertainment Business Overview 7.3.3 King Digital Entertainment Social Gaming Introduction 7.3.4 King Digital Entertainment Revenue in Social Gaming Business (2017-2022) 7.3.5 King Digital Entertainment Recent Development 7.4 Supercell 7.4.1 Supercell Company Details 7.4.2 Supercell Business Overview 7.4.3 Supercell Social Gaming Introduction 7.4.4 Supercell Revenue in Social Gaming Business (2017-2022) 7.4.5 Supercell Recent Development 7.5 Behaviour Interactive 7.5.1 Behaviour Interactive Company Details 7.5.2 Behaviour Interactive Business Overview 7.5.3 Behaviour Interactive Social Gaming Introduction 7.5.4 Behaviour Interactive Revenue in Social Gaming Business (2017-2022) 7.5.5 Behaviour Interactive Recent Development 7.6 Wooga 7.6.1 Wooga Company Details 7.6.2 Wooga Business Overview 7.6.3 Wooga Social Gaming Introduction 7.6.4 Wooga Revenue in Social Gaming Business (2017-2022) 7.6.5 Wooga Recent Development 7.7 Zynga 7.7.1 Zynga Company Details 7.7.2 Zynga Business Overview 7.7.3 Zynga Social Gaming Introduction 7.7.4 Zynga Revenue in Social Gaming Business (2017-2022) 7.7.5 Zynga Recent Development 7.8 Etermax 7.8.1 Etermax Company Details 7.8.2 Etermax Business Overview 7.8.3 Etermax Social Gaming Introduction 7.8.4 Etermax Revenue in Social Gaming Business (2017-2022) 7.8.5 Etermax Recent Development 7.9 Peak Games 7.9.1 Peak Games Company Details 7.9.2 Peak Games Business Overview 7.9.3 Peak Games Social Gaming Introduction 7.9.4 Peak Games Revenue in Social Gaming Business (2017-2022) 7.9.5 Peak Games Recent Development 7.10 Tencent 7.10.1 Tencent Company Details 7.10.2 Tencent Business Overview 7.10.3 Tencent Social Gaming Introduction 7.10.4 Tencent Revenue in Social Gaming Business (2017-2022) 7.10.5 Tencent Recent Development 7.11 TinyCo 7.11.1 TinyCo Company Details 7.11.2 TinyCo Business Overview 7.11.3 TinyCo Social Gaming Introduction 7.11.4 TinyCo Revenue in Social Gaming Business (2017-2022) 7.11.5 TinyCo Recent Development 7.12 Gameloft 7.12.1 Gameloft Company Details 7.12.2 Gameloft Business Overview 7.12.3 Gameloft Social Gaming Introduction 7.12.4 Gameloft Revenue in Social Gaming Business (2017-2022) 7.12.5 Gameloft Recent Development 7.13 CrowdStar 7.13.1 CrowdStar Company Details 7.13.2 CrowdStar Business Overview 7.13.3 CrowdStar Social Gaming Introduction 7.13.4 CrowdStar Revenue in Social Gaming Business (2017-2022) 7.13.5 CrowdStar Recent Development 7.14 Aeria Games GmbH 7.14.1 Aeria Games GmbH Company Details 7.14.2 Aeria Games GmbH Business Overview 7.14.3 Aeria Games GmbH Social Gaming Introduction 7.14.4 Aeria Games GmbH Revenue in Social Gaming Business (2017-2022) 7.14.5 Aeria Games GmbH Recent Development 7.15 DeNA Co., Ltd 7.15.1 DeNA Co., Ltd Company Details 7.15.2 DeNA Co., Ltd Business Overview 7.15.3 DeNA Co., Ltd Social Gaming Introduction 7.15.4 DeNA Co., Ltd Revenue in Social Gaming Business (2017-2022) 7.15.5 DeNA Co., Ltd Recent Development 8 Research Findings and Conclusion 9 Appendix 9.1 Research Methodology 9.1.1 Methodology/Research Approach 9.1.2 Data Source 9.2 Author Details 9.3 Disclaimer
List of Tables Table 1. Social Gaming Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028) Table 2. Social Gaming Market Trends Table 3. Social Gaming Market Drivers Table 4. Social Gaming Market Challenges Table 5. Social Gaming Market Restraints Table 6. Global Social Gaming Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million) Table 7. United States Social Gaming Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million) Table 8. Global Social Gaming Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million) Table 9. United States Social Gaming Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million) Table 10. Top Social Gaming Companies in Global Market, Ranking by Revenue (2021) Table 11. Global Social Gaming Revenue by Player, (US$ Million), 2017-2022 Table 12. Global Social Gaming Revenue Share by Player, 2017-2022 Table 13. Global Social Gaming Companies Market Concentration Ratio (CR5 and HHI) Table 14. Global Social Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Social Gaming as of 2021) Table 15. Top Players of Social Gaming in Global Market, Headquarters and Area Served Table 16. Companies Revenue in Social Gaming Business (2017-2022) & (US$ Million) Type Table 17. Date of International Companies Enter into Social Gaming Market Table 18. Companies Mergers & Acquisitions, Expansion Plans Table 19. Top Social Gaming Players in United States Market, Ranking by Revenue (2021) Table 20. United States Social Gaming Revenue by Players, (US$ Million), 2020, 2021 & 2022 Table 21. United States Social Gaming Revenue Share by Players, 2020, 2021 & 2022 Table 22. Global Social Gaming Market Size by Region (US$ Million): 2017 VS 2022 VS 2028 Table 23. Global Social Gaming Market Size by Region (2017-2022) & (US$ Million) Table 24. Global Social Gaming Market Size Forecast by Region (2023-2028) & (US$ Million) Table 25. North America Social Gaming Sales in Value by Country (2017-2028) & (US$ Million) Table 26. Asia Pacific Social Gaming Sales in Value by Region (2017-2028) & (US$ Million) Table 27. Europe Social Gaming Sales in Value by Country (2017-2028) & (US$ Million) Table 28. Latin Americaa Social Gaming Sales in Value by Country (2017-2028) & (US$ Million) Table 29. Middle East and Africa Social Gaming Sales in Value by Country (2017-2028) & (US$ Million) Table 30. Activision Blizzard Company Details Table 31. Activision Blizzard Business Overview Table 32. Activision Blizzard Social Gaming Product Table 33. Activision Blizzard Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 34. Activision Blizzard Recent Development Table 35. Electronic Arts Company Details Table 36. Electronic Arts Business Overview Table 37. Electronic Arts Social Gaming Product Table 38. Electronic Arts Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 39. Electronic Arts Recent Development Table 40. King Digital Entertainment Company Details Table 41. King Digital Entertainment Business Overview Table 42. King Digital Entertainment Social Gaming Product Table 43. King Digital Entertainment Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 44. King Digital Entertainment Recent Development Table 45. Supercell Company Details Table 46. Supercell Business Overview Table 47. Supercell Social Gaming Product Table 48. Supercell Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 49. Supercell Recent Development Table 50. Behaviour Interactive Company Details Table 51. Behaviour Interactive Business Overview Table 52. Behaviour Interactive Social Gaming Product Table 53. Behaviour Interactive Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 54. Behaviour Interactive Recent Development Table 55. Wooga Company Details Table 56. Wooga Business Overview Table 57. Wooga Social Gaming Product Table 58. Wooga Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 59. Wooga Recent Development Table 60. Zynga Company Details Table 61. Zynga Business Overview Table 62. Zynga Social Gaming Product Table 63. Zynga Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 64. Zynga Recent Development Table 65. Etermax Company Details Table 66. Etermax Business Overview Table 67. Etermax Social Gaming Product Table 68. Etermax Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 69. Etermax Recent Development Table 70. Peak Games Company Details Table 71. Peak Games Business Overview Table 72. Peak Games Social Gaming Product Table 73. Peak Games Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 74. Peak Games Recent Development Table 75. Tencent Company Details Table 76. Tencent Business Overview Table 77. Tencent Social Gaming Product Table 78. Tencent Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 79. Tencent Recent Development Table 80. TinyCo Company Details Table 81. TinyCo Business Overview Table 82. TinyCo Social Gaming Product Table 83. TinyCo Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 84. TinyCo Recent Development Table 85. Gameloft Company Details Table 86. Gameloft Business Overview Table 87. Gameloft Social Gaming Product Table 88. Gameloft Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 89. Gameloft Recent Development Table 90. CrowdStar Company Details Table 91. CrowdStar Business Overview Table 92. CrowdStar Social Gaming Product Table 93. CrowdStar Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 94. CrowdStar Recent Development Table 95. Aeria Games GmbH Company Details Table 96. Aeria Games GmbH Business Overview Table 97. Aeria Games GmbH Social Gaming Product Table 98. Aeria Games GmbH Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 99. Aeria Games GmbH Recent Development Table 100. DeNA Co., Ltd Company Details Table 101. DeNA Co., Ltd Business Overview Table 102. DeNA Co., Ltd Social Gaming Product Table 103. DeNA Co., Ltd Revenue in Social Gaming Business (2017-2022) & (US$ Million) Table 104. DeNA Co., Ltd Recent Development Table 105. Research Programs/Design for This Report Table 106. Key Data Information from Secondary Sources Table 107. Key Data Information from Primary Sources List of Figures Figure 1. Social Gaming Product Picture Figure 2. Global Social Gaming Market Size, (US$ Million), 2017 VS 2022 VS 2028 Figure 3. Global Social Gaming Market Size 2017-2028 (US$ Million) Figure 4. United States Social Gaming Market Size, (US$ Million), 2017 VS 2022 VS 2028 Figure 5. United States Social Gaming Market Size 2017-2028 (US$ Million) Figure 6. United States Social Gaming Market Share in Global 2017-2028 Figure 7. Social Gaming Report Years Considered Figure 8. Product Picture of Voice Social Gaming Figure 9. Product Picture of Video Social Gaming Figure 10. Product Picture of Others Figure 11. Global Social Gaming Market Share by Type in 2022 & 2028 Figure 12. Global Social Gaming Market Size by Type (2017-2028) & (US$ Million) Figure 13. Global Social Gaming Market Share by Type (2017-2028) Figure 14. United States Social Gaming Market Share by Type in 2022 & 2028 Figure 15. United States Social Gaming Market Size by Type (2017-2028) & (US$ Million) Figure 16. United States Social Gaming Market Share by Type (2017-2028) Figure 17. Product Picture of Male Figure 18. Product Picture of Female Figure 19. Global Social Gaming Market Share by Application in 2022 & 2028 Figure 20. Global Social Gaming Market Size by Application (2017-2028) & (US$ Million) Figure 21. Global Social Gaming Market Share by Application (2017-2028) Figure 22. United States Social Gaming Market Share by Application in 2022 & 2028 Figure 23. United States Social Gaming Market Size by Application (2017-2028) & (US$ Million) Figure 24. United States Social Gaming Market Share by Application (2017-2028) Figure 25. North America Social Gaming Market Size Growth Rate 2017-2028 (US$ Million) Figure 26. U.S. Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 27. Canada Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 28. Europe Social Gaming Market Size Growth Rate 2017-2028 (US$ Million) Figure 29. Germany Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 30. France Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 31. U.K. Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 32. Italy Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 33. Russia Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 34. Asia-Pacific Social Gaming Market Size Growth Rate 2017-2028 (US$ Million) Figure 35. China Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 36. Japan Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 37. South Korea Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 38. India Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 39. Australia Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 40. Taiwan Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 41. Indonesia Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 42. Thailand Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 43. Malaysia Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 44. Philippines Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 45. Latin America Social Gaming Market Size Growth Rate 2017-2028 (US$ Million) Figure 46. Mexico Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 47. Brazil Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 48. Argentina Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 49. Middle East & Africa Social Gaming Market Size Growth Rate 2017-2028 (US$ Million) Figure 50. Turkey Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 51. Saudi Arabia Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 52. U.A.E Social Gaming Market Size Growth Rate (2017-2028) & (US$ Million) Figure 53. Activision Blizzard Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 54. Electronic Arts Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 55. King Digital Entertainment Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 56. Supercell Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 57. Behaviour Interactive Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 58. Wooga Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 59. Zynga Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 60. Etermax Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 61. Peak Games Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 62. Tencent Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 63. TinyCo Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 64. Gameloft Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 65. CrowdStar Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 66. Aeria Games GmbH Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 67. DeNA Co., Ltd Revenue Growth Rate in Social Gaming Business (2017-2022) Figure 68. Bottom-up and Top-down Approaches for This Report Figure 69. Data Triangulation Figure 70. Key Executives Interviewed
Activision Blizzard Electronic Arts King Digital Entertainment Supercell Behaviour Interactive Wooga Zynga Etermax Peak Games Tencent TinyCo Gameloft CrowdStar Aeria Games GmbH DeNA Co., Ltd
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