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1 Introduction to Research & Analysis Reports 1.1 Virtual Reality (VR) in Online Educations Market Definition 1.2 Market Segments 1.2.1 Market by Type 1.2.2 Market by Application 1.3 Global Virtual Reality (VR) in Online Educations Market Overview 1.4 Features & Benefits of This Report 1.5 Methodology & Sources of Information 1.5.1 Research Methodology 1.5.2 Research Process 1.5.3 Base Year 1.5.4 Report Assumptions & Caveats 2 Global Virtual Reality (VR) in Online Educations Overall Market Size 2.1 Global Virtual Reality (VR) in Online Educations Market Size: 2021 VS 2028 2.2 Global Virtual Reality (VR) in Online Educations Market Size, Prospects & Forecasts: 2017-2028 2.3 Key Market Trends, Opportunity, Drivers and Restraints 2.3.1 Market Opportunities & Trends 2.3.2 Market Drivers 2.3.3 Market Restraints 3 Company Landscape 3.1 Top Virtual Reality (VR) in Online Educations Players in Global Market 3.2 Top Global Virtual Reality (VR) in Online Educations Companies Ranked by Revenue 3.3 Global Virtual Reality (VR) in Online Educations Revenue by Companies 3.4 Top 3 and Top 5 Virtual Reality (VR) in Online Educations Companies in Global Market, by Revenue in 2021 3.5 Global Companies Virtual Reality (VR) in Online Educations Product Type 3.6 Tier 1, Tier 2 and Tier 3 Virtual Reality (VR) in Online Educations Players in Global Market 3.6.1 List of Global Tier 1 Virtual Reality (VR) in Online Educations Companies 3.6.2 List of Global Tier 2 and Tier 3 Virtual Reality (VR) in Online Educations Companies 4 Market Sights by Product 4.1 Overview 4.1.1 by Type - Global Virtual Reality (VR) in Online Educations Market Size Markets, 2021 & 2028 4.1.2 Platform and Software 4.1.3 Solutions and Services 4.2 By Type - Global Virtual Reality (VR) in Online Educations Revenue & Forecasts 4.2.1 By Type - Global Virtual Reality (VR) in Online Educations Revenue, 2017-2022 4.2.2 By Type - Global Virtual Reality (VR) in Online Educations Revenue, 2023-2028 4.2.3 By Type - Global Virtual Reality (VR) in Online Educations Revenue Market Share, 2017-2028 5 Sights by Application 5.1 Overview 5.1.1 By Application - Global Virtual Reality (VR) in Online Educations Market Size, 2021 & 2028 5.1.2 Academic Research 5.1.3 Corporate Training 5.1.4 School Education 5.1.5 Other 5.2 By Application - Global Virtual Reality (VR) in Online Educations Revenue & Forecasts 5.2.1 By Application - Global Virtual Reality (VR) in Online Educations Revenue, 2017-2022 5.2.2 By Application - Global Virtual Reality (VR) in Online Educations Revenue, 2023-2028 5.2.3 By Application - Global Virtual Reality (VR) in Online Educations Revenue Market Share, 2017-2028 6 Sights by Region 6.1 By Region - Global Virtual Reality (VR) in Online Educations Market Size, 2021 & 2028 6.2 By Region - Global Virtual Reality (VR) in Online Educations Revenue & Forecasts 6.2.1 By Region - Global Virtual Reality (VR) in Online Educations Revenue, 2017-2022 6.2.2 By Region - Global Virtual Reality (VR) in Online Educations Revenue, 2023-2028 6.2.3 By Region - Global Virtual Reality (VR) in Online Educations Revenue Market Share, 2017-2028 6.3 North America 6.3.1 By Country - North America Virtual Reality (VR) in Online Educations Revenue, 2017-2028 6.3.2 US Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.3.3 Canada Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.3.4 Mexico Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.4 Europe 6.4.1 By Country - Europe Virtual Reality (VR) in Online Educations Revenue, 2017-2028 6.4.2 Germany Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.4.3 France Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.4.4 U.K. Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.4.5 Italy Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.4.6 Russia Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.4.7 Nordic Countries Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.4.8 Benelux Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.5 Asia 6.5.1 By Region - Asia Virtual Reality (VR) in Online Educations Revenue, 2017-2028 6.5.2 China Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.5.3 Japan Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.5.4 South Korea Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.5.5 Southeast Asia Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.5.6 India Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.6 South America 6.6.1 By Country - South America Virtual Reality (VR) in Online Educations Revenue, 2017-2028 6.6.2 Brazil Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.6.3 Argentina Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.7 Middle East & Africa 6.7.1 By Country - Middle East & Africa Virtual Reality (VR) in Online Educations Revenue, 2017-2028 6.7.2 Turkey Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.7.3 Israel Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.7.4 Saudi Arabia Virtual Reality (VR) in Online Educations Market Size, 2017-2028 6.7.5 UAE Virtual Reality (VR) in Online Educations Market Size, 2017-2028 7 Players Profiles 7.1 Avantis Systems 7.1.1 Avantis Systems Corporate Summary 7.1.2 Avantis Systems Business Overview 7.1.3 Avantis Systems Virtual Reality (VR) in Online Educations Major Product Offerings 7.1.4 Avantis Systems Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.1.5 Avantis Systems Key News 7.2 ELearning Studios 7.2.1 ELearning Studios Corporate Summary 7.2.2 ELearning Studios Business Overview 7.2.3 ELearning Studios Virtual Reality (VR) in Online Educations Major Product Offerings 7.2.4 ELearning Studios Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.2.5 ELearning Studios Key News 7.3 Google 7.3.1 Google Corporate Summary 7.3.2 Google Business Overview 7.3.3 Google Virtual Reality (VR) in Online Educations Major Product Offerings 7.3.4 Google Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.3.5 Google Key News 7.4 Enlighten 7.4.1 Enlighten Corporate Summary 7.4.2 Enlighten Business Overview 7.4.3 Enlighten Virtual Reality (VR) in Online Educations Major Product Offerings 7.4.4 Enlighten Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.4.5 Enlighten Key News 7.5 Immerse 7.5.1 Immerse Corporate Summary 7.5.2 Immerse Business Overview 7.5.3 Immerse Virtual Reality (VR) in Online Educations Major Product Offerings 7.5.4 Immerse Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.5.5 Immerse Key News 7.6 LearnBrite 7.6.1 LearnBrite Corporate Summary 7.6.2 LearnBrite Business Overview 7.6.3 LearnBrite Virtual Reality (VR) in Online Educations Major Product Offerings 7.6.4 LearnBrite Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.6.5 LearnBrite Key News 7.7 Lenovo 7.7.1 Lenovo Corporate Summary 7.7.2 Lenovo Business Overview 7.7.3 Lenovo Virtual Reality (VR) in Online Educations Major Product Offerings 7.7.4 Lenovo Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.7.5 Lenovo Key News 7.8 Nearpod 7.8.1 Nearpod Corporate Summary 7.8.2 Nearpod Business Overview 7.8.3 Nearpod Virtual Reality (VR) in Online Educations Major Product Offerings 7.8.4 Nearpod Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.8.5 Nearpod Key News 7.9 TimeLooper 7.9.1 TimeLooper Corporate Summary 7.9.2 TimeLooper Business Overview 7.9.3 TimeLooper Virtual Reality (VR) in Online Educations Major Product Offerings 7.9.4 TimeLooper Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.9.5 TimeLooper Key News 7.10 Oculus VR (Facebook) 7.10.1 Oculus VR (Facebook) Corporate Summary 7.10.2 Oculus VR (Facebook) Business Overview 7.10.3 Oculus VR (Facebook) Virtual Reality (VR) in Online Educations Major Product Offerings 7.10.4 Oculus VR (Facebook) Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.10.5 Oculus VR (Facebook) Key News 7.11 Skills2Learn 7.11.1 Skills2Learn Corporate Summary 7.11.2 Skills2Learn Business Overview 7.11.3 Skills2Learn Virtual Reality (VR) in Online Educations Major Product Offerings 7.11.4 Skills2Learn Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.11.5 Skills2Learn Key News 7.12 ThingLink 7.12.1 ThingLink Corporate Summary 7.12.2 ThingLink Business Overview 7.12.3 ThingLink Virtual Reality (VR) in Online Educations Major Product Offerings 7.12.4 ThingLink Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.12.5 ThingLink Key News 7.13 VIVED 7.13.1 VIVED Corporate Summary 7.13.2 VIVED Business Overview 7.13.3 VIVED Virtual Reality (VR) in Online Educations Major Product Offerings 7.13.4 VIVED Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.13.5 VIVED Key News 7.14 VR Education Holdings 7.14.1 VR Education Holdings Corporate Summary 7.14.2 VR Education Holdings Business Overview 7.14.3 VR Education Holdings Virtual Reality (VR) in Online Educations Major Product Offerings 7.14.4 VR Education Holdings Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.14.5 VR Education Holdings Key News 7.15 ZSpace 7.15.1 ZSpace Corporate Summary 7.15.2 ZSpace Business Overview 7.15.3 ZSpace Virtual Reality (VR) in Online Educations Major Product Offerings 7.15.4 ZSpace Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.15.5 ZSpace Key News 7.16 SQLearn 7.16.1 SQLearn Corporate Summary 7.16.2 SQLearn Business Overview 7.16.3 SQLearn Virtual Reality (VR) in Online Educations Major Product Offerings 7.16.4 SQLearn Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.16.5 SQLearn Key News 7.17 Tesseract Learning 7.17.1 Tesseract Learning Corporate Summary 7.17.2 Tesseract Learning Business Overview 7.17.3 Tesseract Learning Virtual Reality (VR) in Online Educations Major Product Offerings 7.17.4 Tesseract Learning Virtual Reality (VR) in Online Educations Revenue in Global Market (2017-2022) 7.17.5 Tesseract Learning Key News 8 Conclusion 9 Appendix 9.1 Note 9.2 Examples of Clients 9.3 Disclaimer
List of Tables Table 1. Virtual Reality (VR) in Online Educations Market Opportunities & Trends in Global Market Table 2. Virtual Reality (VR) in Online Educations Market Drivers in Global Market Table 3. Virtual Reality (VR) in Online Educations Market Restraints in Global Market Table 4. Key Players of Virtual Reality (VR) in Online Educations in Global Market Table 5. Top Virtual Reality (VR) in Online Educations Players in Global Market, Ranking by Revenue (2021) Table 6. Global Virtual Reality (VR) in Online Educations Revenue by Companies, (US$, Mn), 2017-2022 Table 7. Global Virtual Reality (VR) in Online Educations Revenue Share by Companies, 2017-2022 Table 8. Global Companies Virtual Reality (VR) in Online Educations Product Type Table 9. List of Global Tier 1 Virtual Reality (VR) in Online Educations Companies, Revenue (US$, Mn) in 2021 and Market Share Table 10. List of Global Tier 2 and Tier 3 Virtual Reality (VR) in Online Educations Companies, Revenue (US$, Mn) in 2021 and Market Share Table 11. By Type – Global Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2021 & 2028 Table 12. By Type - Virtual Reality (VR) in Online Educations Revenue in Global (US$, Mn), 2017-2022 Table 13. By Type - Virtual Reality (VR) in Online Educations Revenue in Global (US$, Mn), 2023-2028 Table 14. By Application – Global Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2021 & 2028 Table 15. By Application - Virtual Reality (VR) in Online Educations Revenue in Global (US$, Mn), 2017-2022 Table 16. By Application - Virtual Reality (VR) in Online Educations Revenue in Global (US$, Mn), 2023-2028 Table 17. By Region – Global Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2021 & 2028 Table 18. By Region - Global Virtual Reality (VR) in Online Educations Revenue (US$, Mn), 2017-2022 Table 19. By Region - Global Virtual Reality (VR) in Online Educations Revenue (US$, Mn), 2023-2028 Table 20. By Country - North America Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2022 Table 21. By Country - North America Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2023-2028 Table 22. By Country - Europe Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2022 Table 23. By Country - Europe Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2023-2028 Table 24. By Region - Asia Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2022 Table 25. By Region - Asia Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2023-2028 Table 26. By Country - South America Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2022 Table 27. By Country - South America Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2023-2028 Table 28. By Country - Middle East & Africa Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2022 Table 29. By Country - Middle East & Africa Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2023-2028 Table 30. Avantis Systems Corporate Summary Table 31. Avantis Systems Virtual Reality (VR) in Online Educations Product Offerings Table 32. Avantis Systems Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 33. ELearning Studios Corporate Summary Table 34. ELearning Studios Virtual Reality (VR) in Online Educations Product Offerings Table 35. ELearning Studios Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 36. Google Corporate Summary Table 37. Google Virtual Reality (VR) in Online Educations Product Offerings Table 38. Google Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 39. Enlighten Corporate Summary Table 40. Enlighten Virtual Reality (VR) in Online Educations Product Offerings Table 41. Enlighten Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 42. Immerse Corporate Summary Table 43. Immerse Virtual Reality (VR) in Online Educations Product Offerings Table 44. Immerse Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 45. LearnBrite Corporate Summary Table 46. LearnBrite Virtual Reality (VR) in Online Educations Product Offerings Table 47. LearnBrite Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 48. Lenovo Corporate Summary Table 49. Lenovo Virtual Reality (VR) in Online Educations Product Offerings Table 50. Lenovo Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 51. Nearpod Corporate Summary Table 52. Nearpod Virtual Reality (VR) in Online Educations Product Offerings Table 53. Nearpod Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 54. TimeLooper Corporate Summary Table 55. TimeLooper Virtual Reality (VR) in Online Educations Product Offerings Table 56. TimeLooper Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 57. Oculus VR (Facebook) Corporate Summary Table 58. Oculus VR (Facebook) Virtual Reality (VR) in Online Educations Product Offerings Table 59. Oculus VR (Facebook) Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 60. Skills2Learn Corporate Summary Table 61. Skills2Learn Virtual Reality (VR) in Online Educations Product Offerings Table 62. Skills2Learn Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 63. ThingLink Corporate Summary Table 64. ThingLink Virtual Reality (VR) in Online Educations Product Offerings Table 65. ThingLink Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 66. VIVED Corporate Summary Table 67. VIVED Virtual Reality (VR) in Online Educations Product Offerings Table 68. VIVED Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 69. VR Education Holdings Corporate Summary Table 70. VR Education Holdings Virtual Reality (VR) in Online Educations Product Offerings Table 71. VR Education Holdings Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 72. ZSpace Corporate Summary Table 73. ZSpace Virtual Reality (VR) in Online Educations Product Offerings Table 74. ZSpace Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 75. SQLearn Corporate Summary Table 76. SQLearn Virtual Reality (VR) in Online Educations Product Offerings Table 77. SQLearn Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) Table 78. Tesseract Learning Corporate Summary Table 79. Tesseract Learning Virtual Reality (VR) in Online Educations Product Offerings Table 80. Tesseract Learning Virtual Reality (VR) in Online Educations Revenue (US$, Mn), (2017-2022) List of Figures Figure 1. Virtual Reality (VR) in Online Educations Segment by Type in 2021 Figure 2. Virtual Reality (VR) in Online Educations Segment by Application in 2021 Figure 3. Global Virtual Reality (VR) in Online Educations Market Overview: 2021 Figure 4. Key Caveats Figure 5. Global Virtual Reality (VR) in Online Educations Market Size: 2021 VS 2028 (US$, Mn) Figure 6. Global Virtual Reality (VR) in Online Educations Revenue, 2017-2028 (US$, Mn) Figure 7. The Top 3 and 5 Players Market Share by Virtual Reality (VR) in Online Educations Revenue in 2021 Figure 8. By Type - Global Virtual Reality (VR) in Online Educations Revenue Market Share, 2017-2028 Figure 9. By Application - Global Virtual Reality (VR) in Online Educations Revenue Market Share, 2017-2028 Figure 10. By Region - Global Virtual Reality (VR) in Online Educations Revenue Market Share, 2017-2028 Figure 11. By Country - North America Virtual Reality (VR) in Online Educations Revenue Market Share, 2017-2028 Figure 12. US Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 13. Canada Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 14. Mexico Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 15. By Country - Europe Virtual Reality (VR) in Online Educations Revenue Market Share, 2017-2028 Figure 16. Germany Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 17. France Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 18. U.K. Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 19. Italy Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 20. Russia Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 21. Nordic Countries Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 22. Benelux Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 23. By Region - Asia Virtual Reality (VR) in Online Educations Revenue Market Share, 2017-2028 Figure 24. China Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 25. Japan Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 26. South Korea Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 27. Southeast Asia Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 28. India Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 29. By Country - South America Virtual Reality (VR) in Online Educations Revenue Market Share, 2017-2028 Figure 30. Brazil Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 31. Argentina Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 32. By Country - Middle East & Africa Virtual Reality (VR) in Online Educations Revenue Market Share, 2017-2028 Figure 33. Turkey Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 34. Israel Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 35. Saudi Arabia Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 36. UAE Virtual Reality (VR) in Online Educations Revenue, (US$, Mn), 2017-2028 Figure 37. Avantis Systems Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 38. ELearning Studios Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 39. Google Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 40. Enlighten Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 41. Immerse Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 42. LearnBrite Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 43. Lenovo Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 44. Nearpod Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 45. TimeLooper Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 46. Oculus VR (Facebook) Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 47. Skills2Learn Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 48. ThingLink Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 49. VIVED Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 50. VR Education Holdings Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 51. ZSpace Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 52. SQLearn Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022) Figure 53. Tesseract Learning Virtual Reality (VR) in Online Educations Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
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