Esports and Gaming Market, Global Outlook and Forecast 2023-2028

Report ID: 1068920 | Published Date: Jan 2025 | No. of Page: 68 | Base Year: 2024 | Rating: 4 | Webstory: Check our Web story

A new type of electronic games that aim to compitition.
This report contains market size and forecasts of Esports and Gaming in Global, including the following market information:
Global Esports and Gaming Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Esports and Gaming market was valued at 1365.1 million in 2021 and is projected to reach US$ 3741.7 million by 2028, at a CAGR of 15.5% during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Single Player Games Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Esports and Gaming include Modern Times Group (Sweden), Activision Blizzard, FACEIT, Total Entertainment Network, Gfinity, Turner Broadcasting System, CJ Corporation, Valve Corporation and Tencent, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Esports and Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Esports and Gaming Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Esports and Gaming Market Segment Percentages, by Type, 2021 (%)
Single Player Games
Competitive Games
Online Games
Global Esports and Gaming Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Esports and Gaming Market Segment Percentages, by Application, 2021 (%)
Clubs
Associations and Organizations
Others
Global Esports and Gaming Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Esports and Gaming Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Esports and Gaming revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Esports and Gaming revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Modern Times Group (Sweden)
Activision Blizzard
FACEIT
Total Entertainment Network
Gfinity
Turner Broadcasting System
CJ Corporation
Valve Corporation
Tencent
Electronic Arts (EA) (US)
Hi-Rez Studios
KaBuM
Wargaming Public

Frequently Asked Questions
Esports and Gaming Market In Global report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Esports and Gaming Market In Global report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Esports and Gaming Market In Global report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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